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[snappyHexMesh] SHM not snapping to edge features after adding layers

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Old   March 9, 2022, 04:45
Default SHM not snapping to edge features after adding layers
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Stefano Garbin
Join Date: Sep 2010
Posts: 3
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Dear all,


I am trying to mesh a bike wheel with tyre using SHM.
STL file has a very good quality and is watertight (it's around 70Mb)
Here are the steps I am following:

-generate edge feature with surfaceFeatureExtract and verify them with paraview --> OK
-generate background mesh with blockMesh --> OK
-generate castellated mesh with SHM --> OK
-snap castellated mesh to STL surfaces and to explicit feature edges --> OK
-add 10 layers with 1st layer thickness of absolute size (relativeSizes false) -->???


In the last step I notices that inflated mesh looses snapping to some of the edge features, as in the attached pictures.
This is weird for me, and I don't understand what I am missing...
Any hint to get a good mesh (external aero)


Thanks


Stefano



I enclose snappyHexMeshDict and meshQualityDict


Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2012                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            true;
addLayers       true;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
    rim.stl
    {
        type triSurfaceMesh;
        name rim;
    }

    hub.stl
    {
        type triSurfaceMesh;
        name hub;
    }

    //cil { type cylinder; point1 (0 0 -0.1); point2 (0 0 0.1); radius 0.5; }
    //cone {type searchableCone; point1 (0 0 -0.1); radius1 0.45; innerRadius1 0.2; point2 (0 0 0.1); radius2 0.45; innerRadius2 0.2; }

    refinementBox
     {
         type box;
         min  (-3.0 -0.35 -0.8);
         max  ( 0.5  0.8 0.2);
     }
}


// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    maxLocalCells 1000000;
    maxGlobalCells 50000000;
    minRefinementCells 100; //10;
    maxLoadUnbalance 0.10;

    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 3;

    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.

    features
    (

        {
            file "hub.eMesh";
            level 8;
        }

        {
            file "rim.eMesh";
            level 8;
        }


    );


    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        rim
        {
            // Surface-wise min and max refinement level
            //level (3 3);
            level (8 8);

            patchInfo
            {
                type wall;
            }
        }

        hub
        {
            // Surface-wise min and max refinement level
            //level (3 3);
            level (8 8);

            patchInfo
            {
                type wall;
            }
        }
    }

    // Resolve sharp angles
    resolveFeatureAngle 15;


    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {

            refinementBox
            {
                mode inside;
                //levels ((1E15 3));
                levels ((1E15 4));
                gapLevel    (3 0 8);
                gapMode     mixed;
            }

            //wheel_rim
            "rim.*"
            {
                mode distance;
                levels
                (
                    //(0.025 5)
                    //(0.1 4)
                    (0.05 5)
                );
            }
            "hub.*"
            {
                mode distance;
                levels
                (
                    //(0.025 5)
                    //(0.1 4)
                    (0.05 5)
                );
            }
    }


    // Mesh selection
    // ~~~~~~~~~~~~~~
    locationInMesh (-4.99 0.01 0.01);
    allowFreeStandingZoneFaces false; //true;
}



// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 2.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 30;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;

    // Feature snapping

        //- Number of feature edge snapping iterations.
        //  Leave out altogether to disable.
        nFeatureSnapIter 10;

        //- Detect (geometric only) features by sampling the surface
        //  (default=false).
        implicitFeatureSnap false; //true;

        //- Use castellatedMeshControls::features (default = true)
        explicitFeatureSnap true;

        //- Detect points on multiple surfaces (only for explicitFeatureSnap)
        multiRegionFeatureSnap false;

        // Attract points only to the surface they originate from.
        // This can improve snapping of intersecting surfaces. Default is false.
        //strictRegionSnap true;
}



// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    //relativeSizes true; //false;
    relativeSizes false;
    thicknessModel firstAndRelativeFinal;
    //thicknessModel firstAndOverall;
    //thicknessModel firstAndExpansion;

    meshShrinker    displacementMotionSolver;
    solver          displacementLaplacian;

    displacementLaplacianCoeffs
    {
        diffusivity     quadratic inverseDistance 1(wall);
    }

    // Per final patch (so not geometry!) the layer information
    layers
    {

        //"wheel_rim.*"
        "rim.*"
        {
            nSurfaceLayers 10;
        }
        "hub.*"
        {
            nSurfaceLayers 10;
        }

    }

    // Expansion factor for layer mesh
    //expansionRatio 1.1; ////da usare con thicknessModel firstAndExpansion;

    // Wanted thickness of final added cell layer. If multiple layers
    // is the thickness of the layer furthest away from the wall.
    // Relative to undistorted size of cell outside layer.
    // See relativeSizes parameter.

    firstLayerThickness 0.01e-3;
    finalLayerThickness 0.3; //0.7;  //70% delle celle vicine //da usare con thicknessModel firstAndRelativeFinal;
    //thickness 0.2e-3; //da usare con thicknessModel firstAndOverall;

    // Minimum thickness of cell layer. If for any reason layer
    // cannot be above minThickness do not add layer.
    // Relative to undistorted size of cell outside layer.
    minThickness 0.002e-3; //0.1;

    // If points get not extruded do nGrow layers of connected faces that are
    // also not grown. This helps convergence of the layer addition process
    // close to features.
    // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x)
    nGrow 0;

    // Advanced settings

    // When not to extrude surface. 0 is flat surface, 90 is when two faces
    // are perpendicular
    featureAngle 190; //330; //170; //30; //60;

    // At non-patched sides allow mesh to slip if extrusion direction makes
    // angle larger than slipFeatureAngle.
    slipFeatureAngle 30; //10;

    // Maximum number of snapping relaxation iterations. Should stop
    // before upon reaching a correct mesh.
    nRelaxIter 5; //3;

    // Number of smoothing iterations of surface normals
    nSmoothSurfaceNormals 1;

    // Number of smoothing iterations of interior mesh movement direction
    nSmoothNormals 3;

    // Smooth layer thickness over surface patches
    nSmoothThickness 10;

    // Stop layer growth on highly warped cells
    maxFaceThicknessRatio 0.5;

    // Reduce layer growth where ratio thickness to medial
    // distance is large
    maxThicknessToMedialRatio 0.3;

    // Angle used to pick up medial axis points
    // Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130
    // in 1.7.x.
    minMedialAxisAngle 90;


    // Create buffer region for new layer terminations
    nBufferCellsNoExtrude 0;


    // Overall max number of layer addition iterations. The mesher will exit
    // if it reaches this number of iterations; possibly with an illegal
    // mesh.
    nLayerIter 30;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    #include "meshQualityDict"

}


// Advanced

// Write flags
writeFlags
(
    scalarLevels
    layerSets
    layerFields     // write volScalarField for layer coverage
);


// Debug flags
/*
debugFlags
(
    layerInfo
);
*/

// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;


// ************************************************************************* //

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v1912                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      meshQualityDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 65;

//- Max skewness allowed. Set to <0 to disable.
maxBoundarySkewness 20;
maxInternalSkewness 4;

//- Max concaveness allowed. Is angle (in degrees) below which concavity
//  is allowed. 0 is straight face, <0 would be convex face.
//  Set to 180 to disable.
maxConcave 180;  //100;  //80;

//- Minimum pyramid volume. Is absolute volume of cell pyramid.
//  Set to a sensible fraction of the smallest cell volume expected.
//  Set to very negative number (e.g. -1E30) to disable.
minVol 1e-13;

//- Minimum quality of the tet formed by the face-centre
//  and variable base point minimum decomposition triangles and
//  the cell centre. Set to very negative number (e.g. -1E30) to
//  disable.
//     <0 = inside out tet,
//      0 = flat tet
//      1 = regular tet
//mettere valore negativo e' l'unico modo di fare estrudere i layers
minTetQuality -1e30; //1e-15;

//- Minimum face area. Set to <0 to disable.
minArea -1;

//- Minimum face twist. Set to <-1 to disable. dot product of face normal
//  (itself the average of the triangle normals)
//  and face centre triangles normal
minTwist 0.02;

//- Minimum normalised cell determinant. This is the determinant of all
//  the areas of internal faces. It is a measure of how much of the
//  outside area of the cell is to other cells. The idea is that if all
//  outside faces of the cell are 'floating' (zeroGradient) the
//  'fixedness' of the cell is determined by the area of the internal faces.
//  1 = hex, <= 0 = folded or flattened illegal cell
minDeterminant 0.001;

//- Relative position of face in relation to cell centres (0.5 for orthogonal
//  mesh) (0 -> 0.5)
minFaceWeight 0.05;

//- Volume ratio of neighbouring cells (0 -> 1)
minVolRatio 0.01;

//- Per triangle normal compared to that of preceding triangle. Must be >0
//  for Fluent compatibility
minTriangleTwist -1;


//- If >0 : preserve cells with all points on the surface if the
//  resulting volume after snapping (by approximation) is larger than
//  minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
//  If <0 : delete always.
//minVolCollapseRatio 0.1;



    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- Amount to scale back displacement at error points
    errorReduction 0.75;

// ************************************************************************* //
Attached Images
File Type: jpg snap_OK.jpg (169.7 KB, 91 views)
File Type: jpg layers-snap-KO.jpg (178.1 KB, 101 views)
stefano.garbin is offline   Reply With Quote

Old   March 10, 2022, 03:17
Default
  #2
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Yann
Join Date: Apr 2012
Location: France
Posts: 1,049
Rep Power: 26
Yann will become famous soon enough
Hi Stefano,

Which version are you using?
According to your files headers, you are using the OpenCFD version.

If I'm right, try adding this parameter into the addLayersControls section of your snappyHexMeshDict:

Code:
    mergePatchFacesAngle 45;
More information in the annotated snappyHexMeshDict.

Let us know if it solves your problem.

Cheers,
Yann
Yann is offline   Reply With Quote

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