nikosb |
March 17, 2022 15:49 |
Sphere tutorial - refined mesh fails
Hi,
I am following this sphere tutorial for OpenFoam
https://mycourses.aalto.fi/pluginfil...e_openfoam.pdf
to perform a DNS of the flow around a sphere at Re=3700.
I was able to make a first grid using this blockmeshDict file:
Code:
/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: 8
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Note: this file is a Copy of $FOAM_TUTORIALS/resources/blockMesh/pitzDaily
convertToMeters 1;
vertices
(
(-10 -10 -5)
(10 -10 -5)
(10 10 -5)
(-10 10 -5)
(-10 -10 20)
(10 -10 20)
(10 10 20)
(-10 10 20)
);
blocks
(
hex (0 1 2 3 4 5 6 7) (24 24 26) simpleGrading (1 1 1)
);
edges
(
);
boundary
(
inlet
{
type patch;
faces
(
(0 1 2 3)
);
}
sym
{
type symmetry;
faces
(
(0 4 5 1)
(0 3 7 4)
(1 2 6 5)
(2 6 7 3)
);
}
outlet
{
type patch;
faces
(
(4 7 6 5)
);
}
);
mergePatchPairs
(
);
// ************************************************************************* //
and this snappyHexMeshDict
Code:
/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: 8
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
sphere.stl
{
type triSurfaceMesh;
scale 0.005;
name sphere;
}
refinementBox
{
type searchableBox;
min (-0.75 -0.75 -0.7);
max (0.75 0.75 15);
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 500000000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 500000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 10;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 4;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
sphere
{
// Surface-wise min and max refinement level
level (7 7);
}
}
// Resolve sharp angles
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
refinementBox
{
mode inside;
levels ((1.0 6));
}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (0.045 0.112 -1.2);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 5;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 4.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 0;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;
//- Detect (geometric only) features by sampling the surface
// (default=false).
implicitFeatureSnap false;
//- Use castellatedMeshControls::features (default = true)
explicitFeatureSnap true;
//- Detect points on multiple surfaces (only for explicitFeatureSnap)
multiRegionFeatureSnap false;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes false;
// Per final patch (so not geometry!) the layer information
layers
{
"sphere.*"
{
nSurfaceLayers 14;
}
}
// Expansion factor for layer mesh
expansionRatio 1.005;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
firstLayerThickness 0.0025;
//finalLayerThickness 0.02;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.005;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 30;
// At non-patched sides allow mesh to slip if extrusion direction makes
// angle larger than slipFeatureAngle.
slipFeatureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 5000;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
}
// Advanced
// Write flags
writeFlags
(
scalarLevels
layerSets
layerFields // write volScalarField for layer coverage
);
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //
I am trying to create a grid with double the resolution. I doubled the number of points in the blockMeshDict
Code:
blocks
(
hex (0 1 2 3 4 5 6 7) (48 48 52) simpleGrading (1 1 1)
);
I ran snappyHexMesh in parallel with the following commands:
Quote:
blockMesh > blockMesh.log
decomposePar > decomposePar.log
mpirun -np 40 snappyHexMesh -parallel > snappyHexMesh.log
reconstructParMesh -latestTime > reconstructPar.log
|
It runs for some time but it stops without creating any polyMesh folder and files. The last lines in the snappyHexMesh.log file look like:
Code:
Shell refinement iteration 6
----------------------------
Marked for refinement due to distance to explicit features : 0 cells.
Marked for refinement due to refinement shells : 897648 cells.
Determined cells to refine in = 5.26 s
Selected for internal refinement : 1048592 cells (out of 107880371)
I tried playing around with maxGlobalCells and maxLocalCells but not luck. I also tried keeping the number of points the same in the blockMeshDict and doubling the resolution only in the refinementregion from 6 to 7
Code:
refinementRegions
{
refinementBox
{
mode inside;
levels ((1.0 6));
}
}
but snappyHexMesh still fails.
Any ideas what is wrong?
|