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[snappyHexMesh] SnappyHexMesh with Empty patches in blockMesh

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Old   May 6, 2022, 07:21
Default SnappyHexMesh with Empty patches in blockMesh
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Ilan
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Hello Foamers,

I really hope someone will see this soon, cause I am stuck here :/

So, I am working on a project using oversets. I used the wolfdynamics tutorials as basis to build my simulation. In those, the meshes containing the structures uses snappyHexMesh without problems. Their front and back are defined in the blockMesh as symmetryPlane.
In the overall mesh (backgroud), front and back patches were defined as "empty". and the overset is working well.

My problem is, I need to use snappyHexMesh to localy improve my 2D mesh but with empty patches in blockmesh, there is a point the calcul stop sending a warning :

Code:
Correcting 2-D mesh motion--> FOAM Warning : 
    From void Foam::twoDPointCorrector::calcAddressing() const
    in file twoDPointCorrector/twoDPointCorrector.C at line 163
    The number of points in the mesh is not equal to twice the number of edges normal to the plane - this may be OK only for wedge geometries.
    Please check the geometry or adjust the orthogonality tolerance.

Number of normal edges: 1066710 number of points: 1269000
The snappy never ends.

I solved the problem by defining front and back as symmetryPlane but... doing that, the overset stopped working: in my simulation my moving meshes controled by the overset seems completly independant of the background mesh...

I indentified 4 potential solutions upto now but don't know how to apply them or which one would be the best :

- Include my mesh refinement in the blockmeshdict. I don't like this solution because it strongly limits my possibilities.

- Find a way to use snappyHexMesh with empty front and back patches. I already tried to reorder the points before using snappy, but it did not change a thing.

- Find another kind of patch that will not interfer with my overset. But as a symmetryPlane isn't working, I guess that none of them will.

- Putting the symmetryPlane to mesh and removing it with a createPatch -overwrite to empty, but until now, this solution never succeed for some magical reasons, openfoam is refusing to swap back to empty patches...

Do any of you have an idea how to solve this ? I would be really grateful.

Feel free to ask for informations if you thing something is lacking in the thread, I really need to sort the things out !

Have a amazing day !

Magi
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Old   May 6, 2022, 08:20
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Yann
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Hi Magi,
  1. Do not use empty patch in your blockMeshDict
  2. After running snappyHexMesh, run extrudeMesh
  3. Finally, use changeDictionary to update your front and back patches to empty

Snappy uses octree structure to split the mesh when refining and AFAIK it cannot deal with 2D meshes. This means the resulting mesh will have several cells in the 3rd direction, which is obviously something your want to avoid for a 2D case.

This is why you need to use extrudeMesh to extrude a one layer thickness mesh out of one of the front or back patch. This will give you a clean 2D mesh with only one cell layer in the 3rd direction.

changeDictionary can be used to update boundary conditions or patches types, it is great to update boundary types after meshing.

I did not check but you should be able to find tutorials using extrudeMesh and changeDictionary.

I hope this helps,
Yann
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Old   May 9, 2022, 05:42
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Ilan
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Thank you for your reactivity Yann. The solution seems to work. i changed my boundaries using changeDictionary function :

Quote:
boundary
{
front
{
type empty;
}
back
{
type empty;
}
}
I have some instabilities in my calculation now, but i think it is more about my mesh.

Merci !
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