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[snappyHexMesh] Different meshing for gear tooth |
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#1 |
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New Member
Join Date: Oct 2024
Posts: 12
Rep Power: 3 ![]() |
Hi,
I'm having this king of issue while meshing a gear, specifically I have troubles in correspondence of the tooth tip, some of them are meshed correctly straight while others become rounded. Since some of the are good I wouldn't say is a surfaceFeatures problem, but I really have no clues. Can you suggest me some possible error sources? I think the problem is originated during the castellation phase. Here are attached a screenshot of the .stl file, of the rounded tip and the correct one. Thanks in advance Last edited by Albertine; October 8, 2025 at 17:31. |
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#2 |
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Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,347
Rep Power: 32 ![]() ![]() |
Something went wrong with your attachments and screenshots would definitely help!
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#3 | |
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New Member
Join Date: Oct 2024
Posts: 12
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Quote:
I also tried to do 2 snapping phases a first one with nSmoothPatch >0 and then =0 to try to square the tooth tip but didn't work. However, the mesh passed the checkMesh -allTopology, but I'm afraid that the simulation will struggle with such kind of cells. |
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#4 |
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Senior Member
M
Join Date: Dec 2017
Posts: 718
Rep Power: 13 ![]() |
You only have 2 cells across the tip. The snapping works well for the shown tooth thats aligned with the background mesh and not so well on the inclined tooth, where snapping is harder. Might be better with more cells. It appears at the whole front face, so i agree, its not an edge refinement issue.
Also I see you are using a non-uniform blockMesh. The more you deviate from cubic cells, the harder it will be for snappy to create a good mesh. What I would try: - increase the refinement level - is a cylindrical blockmesh an option? it woule align each tip with the background mesh - start with a uniform blockmesh - nCellsBetweenLevels to 4 might help |
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#5 | |
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Join Date: Oct 2024
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Quote:
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