removing the 'hole' close to the axis
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I have a mesh with a hole in the center.
I tried just moving the points towards the axis. which created other problems, like zero area faces. No surprise really. I suspect that I also need to loop over the faces and change the connectivity. Will this be sufficient though? If so, any example here of how to reconstruct the mesh with the new faces and points would be appreciated. N |
Tried collapseEdges?
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Probably because I dont know how to use it :) |
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