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[blockMesh] face 0 in patch 0 does not have neighbour

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Old   February 14, 2014, 13:49
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Dear snak,

Thanks a lot! It worked. I thought blocking should start from origin only. I will read the guide. Once again thank you.


Originally Posted by snak View Post

The local coordinate system is defined by the order in which the vertices are presented in the block definition. Please refer to UserGuide 5.3.
Using the following blocks will create mesh without error.

hex (5 4 2 3 0 1 1 0) (80 1 240) simpleGrading (1 1 1)
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blockmeshdict, fatalerror, patch

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