How big is your mesh?
Hi all,
I have a question to you and that is about the mesh size. How many cells does the mesh have you load into paraview and is the Performance good? Maybe you make volume-rendering - how fast is that? I have a mesh with 1,3 Million cells and the volume Rendering is soooo extrem slow. I tried several things Bruno mentioned but non of them are working. To be sure if it is a compilation / System Setup mistake that I do or some Settings are wrong, I want to know if someone is doing big analysies with paraview? Notice: I am always creating a file "paraview.foam" and load that file with paraview. Thanks in advance Tobi |
Hi Tobi,
Quoting MartinB, from this thread http://www.cfd-online.com/Forums/ope...paraview.html: Quote:
Best regards, Bruno |
Hi Bruno,
thanks for your link. This thread is making me sad. When I read the "2 seconds" I got very sad :D My Linux is new installed and the actual driver is on my platform (331). If I try to render, the GPU utilization is round about 0-5% and it take about 30 seconds to render my geometry (4million cells). I think my GPU is not used for that. I am using PV binaries 3.12 on ubuntu 12.04. Its annoying that this will not work on my computer. Do you know what I can do? Building PV from Source ? Latest version ? |
Hi Tobi,
Quote:
As I've written on another thread for you: http://www.cfd-online.com/Forums/par...tml#post455168 - I was only able to do really fast volume renders when the mesh is structured or comes from an image based representation, which I haven't been able to recreate myself :( As I also wrote on that thread, try the examples on those structured ParaView data files, to confirm if they are blazing fast as well. By the way, what graphics card are you using? And have you tried using ParaView on Windows, with the dedicated drivers installed as well? The ".foam" file extension can be used for opening OpenFOAM cases. Best regards, Bruno |
Quote:
hmm ... okay so its possible that MarinB just had a hexaeder mesh. Hmmm ... :/ thats not good. Well but my meshes always build on sHM - so its hexadominant ... okay but I know what you mean. My card is: Nvidia GeForce 560 GTX As I told, my gpu utilization is just round about 0-5%.... Not tested paraview on my windows OS - i will do that - thanks for that hint. To use the attribute --date=... is like paraview paraview.foam. With MPI on 8 cores pv will close and give the same error as above. |
Dear Bruno,
I mailed with MartinB and he give the following information: Quote:
2. His mesh is hybrid with tets and prisma (boundary layer) + 10 percent hex cells 3. He uses OpenSUSE - is that the reason why it do not work? 4. He uses the NVIDIA driver on the nvidia website. 5. he compiled PV with python enable After all he mentioned that MPI is not good for a single machine. |
Hi Tobi,
Thanks for sharing this information! Well, using openSUSE might help a bit. It's a bit of a known fact that Ubuntu can pick a fight with ParaView, if it has got the 3D animations turned on as well. And I haven't heard/read any problems like that on openSUSE, at least not lately. I've got a machine with openSUSE 12.1 at the office, with a good NVidia card. I'll try to find some time this week to try it out. Best regards, Bruno |
Hi Bruno,
well I switched to OpenSUSE to check this phenomena too. Nothing changed: - Rendering 26s - Rotation 17s :( PV-3.12.0 with ThirdPartys (without python) Gcc 4.7.2 |
Hi all (especially Bruno):
I had a talk to Mr. MartinB and he mentioned that my mesh (~5.000.000 cells) could be the problem (-> polyedras ~ 500.000). He said that it could be that I have to render a mesh with round about 15.000.000 cells caused by the splitting of polycells into tets. He will test my case now and give me a feedback. After that I give you a feedback. Regards Tobi |
Hi all,
MartinB tested my test case and he got the following result: - first volume rendering: 56s (compared with mine 26s) He give me some good information due to the problem. My mesh has the following cells included: Code:
> Overall number of cells of each type: Round about 5.000.000 cells. If you render PV triangulates your polyhedra cells and that is the reason why my rendering speed is so low. Its not caused by wrong or bad graphic card drivers. Its caused by the fact, that all polyhedra cells have to be triangulated (maybe the other cell types too). At least he gave me the following hint: Code:
This means that after triangulation my mesh has 10.380.568 tet cells :) Thats the reason why my CPU is always used 100%. Now I will try to set up pvserver with 4 cores to speed up the triangulation. Thanks to MartinB for the clearification :) Regards Tobi |
All times are GMT -4. The time now is 16:25. |