Debug Switches
Hi together
I created my own boundary condition derived from a fixedValue boundary condition. I've seen that at the beginning of each class there is the statement. namespace Foam { defineTypeNameAndDebug(impMPPolyPatch, 0); addToRunTimeSelectionTable(polyPatch, impMPPolyPatch, word); addToRunTimeSelectionTable(polyPatch, impMPPolyPatch, dictionary); } The boundary condition works nicely but I would like to switch on/off some Info statements and saw the possibility of doing this with the debug switches. Problems is that nether of what I try, whether adding impMPPolyPatch = 1 to the global OpenFOAM controlDict in etc nor in system/controlDict seams to change this switch. Can somebody give me a hint? Thanks in advance Lucian |
Hi Lucian,
A few questions:
Nonetheless, my guess is that if you are loading the new BC through the "libs" entry on "controlDict", it's not reloading the debug flags from either "controlDict" files. Best regards, Bruno |
Hi Bruno.
Yes I've created an own library with all the boundary conditions I use. In the Make/files I compile them into $FOAM_LIBBIN and afterwards I include the boundaries by loading with libs from controlDict. Anyway I found a way to bypass this issue. During the call of the constructor I set the value of a boolean to the value I set in the controlDict. And It works for both, case controlDict and global controlDict. bool myDebugFlag = Foam::debug::debugSwitch("impMPPolyPatch",0); This seams to look for impMPPolyPatch or sets myDebugFlag to zero if its not existing. I still don't really get why its possible to search for impMPPolyPatch like this, but the defineTypeNameAndDebug seams not to work. Kind regards Peter Quote:
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