Adding gravitational acceleration inside a turbulence model
Hi dear Foamers!
I want to add g (gravity) to my own turbulence model. As far as I know and considering what I’ve done before in solver modification, adding g consist of two steps: 1 : adding #include "readGravitionalAcceleration.H" in creatField.H or Ueqn.H (depend on where you are using g). 2: adding g file inside the constant directory of running case. But what if I want to make my own turbulence model read g? is it possible to define it like a local dimensionedScalar but as volVectorField? Regards |
Hi I just found that it could be done like this:
dimensionedVector g ( "g" dimensionSet (0, 1, -2, 0, 0), vector (0, -9.81, 0) ); I just have another question. I want to use the transpose of g. As I know it can be done by : g.T() applying this makes error ! |
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