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How to save data to a file from OpenFoam code structure?

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Old   May 6, 2021, 04:59
Default How to save data to a file from OpenFoam code structure?
  #1
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Sunag R A
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Dear all,


I am working on extracting the faceIndex from a particular patch. For this, I have written the code as below.


Code:
code
    #{

    const fvPatch& mesh = this->patch();
    const fvBoundaryMesh& boundaryMesh = mesh.boundaryMesh();
 
    for (int patch = 0; patch < mesh.boundaryMesh().size(); patch++)
    {
        
        const word& patchName = mesh.boundaryMesh()[patch].name();
        Info << patchName << endl;
        
        for (int facei = 0; facei < mesh.boundaryMesh()[patch].size(); facei++)
        {
            const label& face = boundaryMesh[patch].start() + facei;
            Info << facei << "," << face << endl;
        }
    }
    #};
The code works fine and no issues with the output. But,




1. How to save the output to an external file in a particular folder.?


Any leads will be appreciated.


Regards,
Sunag R A.
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Old   May 6, 2021, 14:20
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Mark Olesen
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Look somewhere in the OpenFOAM code base for 'OFstream' and you will how it is used. Can also just use a plain 'std:fstream' if you want. Just needs a little effort on your part.
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Old   May 6, 2021, 23:50
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Sunag R A
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Dear Olesen,


Thank you for your reply.

Quote:
Originally Posted by olesen View Post
Look somewhere in the OpenFOAM code base for 'OFstream' and you will how it is used. Can also just use a plain 'std:fstream' if you want. Just needs a little effort on your part.

I have actually used this code in 0/region/T file. Here is the region with codedFixedValue BC. So, if I try to add #include "OFstream.H" inside "codeInclude", but I am unable to continue further.

So, how to proceed with it. Below is the region BC as said.


Code:
gland
    {
        type            codedFixedValue;
        value           #include "actualData";
    name        glandsurface;


    codeInclude
     #{
                #include "OFstream.H"
     #};


     code
    #{

    const fvPatch& mesh = this->patch();
    const fvBoundaryMesh& boundaryMesh = mesh.boundaryMesh();
    
    for (int patch = 0; patch < 1; patch++)
    {
      
        const word& patchName = mesh.boundaryMesh()[patch].name();
        Info << patchName << endl;
        
        for (int facei = 0; facei < mesh.boundaryMesh()[patch].size(); facei++)
        {
            const label& face = boundaryMesh[patch].start() + facei;
            Info << facei << "," << face << endl;
        }
    }
    #};

    }
Regards,
Sunag R A.

Last edited by sunagra27; May 7, 2021 at 01:16.
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Old   May 7, 2021, 01:33
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Mark Olesen
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Sorry, but I already given you what you need to do. You need to google some and read something.
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Old   May 7, 2021, 04:31
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Sunag R A
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Dear Oselen,


Thank you for the suggestion. I worked on it and it is saving to a file.

Below is the related code in case anyone wants it.


Code:
codeInclude
        #{
                #include "OFstream.H"
        #};  

  
    code
    #{
    const fvPatch& mesh = this->patch();
    const fvBoundaryMesh& boundaryMesh = mesh.boundaryMesh();

    for (int patch = 0; patch < 1; patch++)
    {
        
        const word& patchName = mesh.boundaryMesh()[patch].name();
       
        std::ofstream file;
        file.open("face.txt");


        for (int facei = 0; facei < mesh.boundaryMesh()[patch].size(); facei++)
        {
            const label& face = boundaryMesh[patch].start() + facei;
            file << face << endl;
            file << nl << endl;       // For new line creation.
        }
        file.close();
    }

This is now saving in a file named "file.txt"

Regards,
Sunag R A.
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