June 30, 2025, 13:15
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How to add support to multiple rigid bodies?
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#1
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New Member
Jacob
Join Date: Jun 2025
Location: United States
Posts: 2
Rep Power: 0
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I found this custom solver ( https://github.com/FloatStepper/Floa...er/tree/master) that addresses the added mass instability problem, but it only supports a single rigid body at the moment. There's a year old issue noting that the mesh displacements update for each body instead of once at the end of the timestep which is the reason why multiple bodies aren't supported. I'm not sure but I think the
Code:
src/floaterMotion/dynamicFloaterMotionSolversFvMesh/dynamicFloaterMotionSolversFvMesh.C
file and maybe
Code:
src/floaterMotion/floaterMotionSolver/floaterMotionSolver.C
are the only files I need to touch but I'm really not sure how to go about modifying it to support multiple rigid bodies. Does anyone know how to do this?
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