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Can I make a copy of a patch mesh and move it?

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Old   October 13, 2010, 10:29
Default Can I make a copy of a patch mesh and move it?
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Philip Cardiff
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In my solver I use patchToPatchInterpolation to interpolate a value from one patch to another, but I need the deformed patch mesh to define the patchToPatchInterpolation. Is there some way I can make a copy of a patch mesh and then move it?

At the moment I move the whole mesh, then declare my patchToPatchInterpolation and do any patch interpolation I need, then I move the whole mesh back.
This is obviously not the most efficient way of doing it.

I define the patchToPatchInterpolation like this:
patchToPatchInterpolation masterToSlaveInterpolate
deformedMesh.boundaryMesh()[masterIndex], //from patch
deformedmesh.boundaryMesh()[slaveIndex], //to patch

Is there some way I can make a copy of the patch meshes and then move these?

I tried:
polyPatch masterPatchMesh mesh.boundaryMesh()[masterIndex];
but that doesn't work presumably because I haven't actually made a copy of the mesh patch I just have a pointer to it...

Hopefully some one might have an idea to help me,
All suggestions welcome.

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