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Scalar precision: float vs. double

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Old   August 25, 2011, 09:35
Default Scalar precision: float vs. double
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Hisham Elsafti
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Hi

I use scalars to solve a (simple closed form) quadratic equation. Nevertheless, they always give a 6 digits precision (a float). I tried to declare the scalars as doubleScalar instead of just scalar. However, the result is still in 6 digits. I made sure that the solution can be more precise http://www.mathsisfun.com/quadratic-...on-solver.html
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Old   August 25, 2011, 09:51
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Felix L.
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This is probably an output related issue.
How are you printing out your results?


Greetings,
Felix
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Old   August 25, 2011, 09:56
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I use the following

Quote:
#include "IOstreams.H"
using namespace Foam

Info << scalar;
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Old   August 25, 2011, 10:24
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Thanks for the tip. I guess it is an output issue. So using "cout" one can use:

Quote:
cout.precision(15);
Is there a possible way around for "Info" just for debugging sake. Anyway thanks a lot for quick answer.

Vielen Dank nochmal
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Old   August 25, 2011, 11:09
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There's a couple of precision options in the controlDict. One is for the time directory name, and the other is for the output. Can't remember what they are off-hand, but they should be easy to find.
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Old   August 25, 2011, 11:24
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Hi marupio

Thanks a lot, I found it:

Quote:
writePrecision 15;
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