Degassing Boundary Condition
I'm looking for a way to model a degassing boundary condition for twoPhaseEulerFoam solver.
The case :
Air bubbles are injected at the bottom of a water tank, free surface at the top.
As far as I know I have three options :
1) Compute the interface of the free surface.
2) Slip wall at the BC and add a negative source term in the alpha equation and pressure equation at the last cell before the BC. Something like : S = - alpha/time_step.
How should I modify the momentum equation ? I guess I have to include a source term in the momentum equation too.
3) Find a boundary condition setup as there is on Fluent or CFX. But I could'nt find any litterature on this subject.
I have already tested a setup and I'm not really happy with the result:
p : fixedValue
alpha : inletOutlet
Ua : zeroGradient
Ub : surfaceNormalFixedValue : 0
Do you have any tips on how to manage this kind of problem ?
I'm also looking for this BC available for twoPhaseEulerFoam.
That'd be very appreciated if you give me some idea on how to implement this BC or share a source code with me.^^
Thanks in advance for your big help.
There are 2 ways of dealing with that as far as I know :
- slip wall for the continuous phase and free stream for the dispersed one. I had few problems with this in OpenFoam-2.1.1. Since OF-2.2 release, it seems ok.
- source term applied at the first cells near your degassing BC. At each time step you extract the mass of the dispersed phase (something like : alpha 1 * rho1 / DT). You'll have to modify the pressure equation and add source terms in the momentum equations. I'm not fond of this but well...it does the trick.
About the first option - Slip wall for the continuous phase is understood, but why free stream for the dispersed phase? I mean one can use pressureInletOutletVelocity or inletOutlet too.
About the second option - Do you have any reference for this option? I haven't found much about making changes in the source code to implement degassing BC (except for the CFX Tutorial on UDFs, which does something similar to what you mentioned above).
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