MULES error
Hello Foamers....
I'm running in parallel and I get an error in the MULES, I've read this is because of a bad decomposition in the geometric domain but I'm not sure if this error is due to the way I've created my mesh taking into account that my checkMesh runs well; check this error out: Foam::error:rintStack(Foam::Ostream&)Foam::error :rintStack(Foam::Ostream&) at ??:? [0] #1 Foam::sigFpe::sigHandler(int) at ??:? [1] #1 Foam::sigFpe::sigHandler(int) at ??:? [1] #2 at ??:? [0] #2 in "/lib/x86_64-linux-gnu/libc.so.6" [0] #3 void Foam::MULES::limiter<Foam::geometricOneField, Foam::zeroField, Foam::zeroField>(Foam::Field<double>&, Foam::geometricOneField const&, Foam::GeometricField<double, Foam::fvPatchField, Foam::volMesh> const&, Foam::GeometricField<double, Foam::fvsPatchField, Foam::surfaceMesh> const&, Foam::GeometricField<double, Foam::fvsPatchField, Foam::surfaceMesh> const&, Foam::zeroField const&, Foam::zeroField const&, double, double, int) in "/lib/x86_64-linux-gnu/libc.so.6" [1] #3 void Foam::MULES::limiter<Foam::geometricOneField, Foam::zeroField, Foam::zeroField>(Foam::Field<double>&, Foam::geometricOneField const&, Foam::GeometricField<double, Foam::fvPatchField, Foam::volMesh> const&, Foam::GeometricField<double, Foam::fvsPatchField, Foam::surfaceMesh> const&, Foam::GeometricField<double, Foam::fvsPatchField, Foam::surfaceMesh> const&, Foam::zeroField const&, Foam::zeroField const&, double, double, int) at ??:? [0] #4 void Foam::MULES::limit<Foam::geometricOneField, Foam::zeroField, Foam::zeroField>(Foam::geometricOneField const&, Foam::GeometricField<double, Foam::fvPatchField, Foam::volMesh> const&, Foam::GeometricField<double, Foam::fvsPatchField, Foam::surfaceMesh> const&, Foam::GeometricField<double, Foam::fvsPatchField, Foam::surfaceMesh>&, Foam::zeroField const&, Foam::zeroField const&, double, double, int, bool) at ??:? What do you think of that? now I'm running without use parallel run and the simulation stops in the second 3.16 without any error, I mean still runs but it's not making any computation at all or if it's doing something it should be really really slow operations. thanks for your help Best regards. |
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