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Points on cyclicAMI patch "sticking" to rotating neighbor patch

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Old   April 7, 2014, 14:57
Default Points on cyclicAMI patch "sticking" to rotating neighbor patch
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Pete Bachant
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I have a case similar to the propeller tutorial, where I have one stationary and one rotating cyclicAMI patch. However, after a bit of rotation, the weights go all out of whack and the simulation crashes. Upon inspection, I noticed the stationary patch seems to have some points that are "sticking" or getting dragged along with the rotating patch. Would this be caused by too low matchTolerance in the createPatchDict?
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Old   April 7, 2014, 21:40
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Pete Bachant
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Think I have solved this problem by setting multiRegionFeatureSnap to true in the snappyHexMeshDict.
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