|
[Sponsors] |
Points on cyclicAMI patch "sticking" to rotating neighbor patch |
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
April 7, 2014, 14:57 |
Points on cyclicAMI patch "sticking" to rotating neighbor patch
|
#1 |
Senior Member
Pete Bachant
Join Date: Jun 2012
Location: Boston, MA
Posts: 173
Rep Power: 13 |
I have a case similar to the propeller tutorial, where I have one stationary and one rotating cyclicAMI patch. However, after a bit of rotation, the weights go all out of whack and the simulation crashes. Upon inspection, I noticed the stationary patch seems to have some points that are "sticking" or getting dragged along with the rotating patch. Would this be caused by too low matchTolerance in the createPatchDict?
|
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Patch end points mesh motion and movingWallVelocity | pbo | OpenFOAM Running, Solving & CFD | 14 | October 4, 2023 11:20 |
[Commercial meshers] Fluent3DMeshToFoam | simvun | OpenFOAM Meshing & Mesh Conversion | 50 | January 19, 2020 15:33 |
cyclicAMI crashes in parallel when processor has faces for only on AMI patch | AndreasG | OpenFOAM Running, Solving & CFD | 1 | April 9, 2014 09:37 |
[blockMesh] BlockMeshmergePatchPairs | hjasak | OpenFOAM Meshing & Mesh Conversion | 11 | August 15, 2008 07:36 |
Multicomponent fluid | Andrea | CFX | 2 | October 11, 2004 05:12 |