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waves2Foam eroor when visualising in paraFoam

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Old   September 27, 2017, 03:42
Default waves2Foam eroor when visualising in paraFoam
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Pooja Verma
Join Date: May 2017
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Hi,
I am new to OpenFOAM 2.3.0 and I m using waves2Foam utility. I am trying to make a program to harness wave energy by a floating body , but the results shown in paraFoam are very different.
alpha file
dimensions [0 0 0 0 0 0 0];

internalField uniform 0;

boundaryField
{
inlet
{
type waveAlpha;
refValue uniform 0;
refGrad uniform 0;
valueFraction uniform 1;
value uniform 0;
}
bottom
{
type zeroGradient;
}
outlet
{
type zeroGradient;
}
atmosphere
{
type inletOutlet;
inletValue uniform 0;
value uniform 0;
}
frontBack
{
type zeroGradient;
}
floatingObject
{
type zeroGradient;
}
}


point displ
dimensions [1 -1 -2 0 0 0 0];

internalField uniform 0;

boundaryField
{
inlet
{
type zeroGradient;
}
bottom
{
type zeroGradient;
}
outlet
{
type zeroGradient;
}
atmosphere
{
type totalPressure;
U U;
phi phi;
rho none;
psi none;
gamma 1;
p0 uniform 0;
value uniform 0;
}
frontBack
{
type zeroGradient;
}
floatingObject
{
type zeroGradient;
}
}

p-rgh
dimensions [1 -1 -2 0 0 0 0];

internalField uniform 0;

boundaryField
{
inlet
{
type zeroGradient;
}
bottom
{
type zeroGradient;
}
outlet
{
type zeroGradient;
}
atmosphere
{
type totalPressure;
p0 uniform 0;
}
frontBack
{
type zeroGradient;
}
floatingObject
{
type zeroGradient;
}
}


u file
dimensions [0 1 -1 0 0 0 0];

internalField uniform ( 0.0 0.0 0.0);

boundaryField
{
inlet
{
type waveVelocity;
refValue uniform ( 0 1 0 ); //(0 0 0)
refGradient uniform ( 0 0 0 );
valueFraction uniform 1;
value uniform ( 0 0 0 );
}
bottom
{
type fixedValue;
value uniform ( 0 0 0 );
}
outlet
{
type fixedValue;
value uniform ( 0 0 0 );
}
atmosphere
{
type pressureInletOutletVelocity;
value uniform ( 0 0 0 );
}
frontBack
{
type fixedValue;
value uniform ( 0 0 0);
}
floatingObject
{
type movingWallVelocity;
value uniform (0 0 0);
}
}

blockMesh
convertToMeters 1;

vertices
(
( 0 0 0 )
( 5 0 0 )
( 5 1.5 0 )
( 0 1.5 0 )

( 0 0 1)
( 5 0 1)
( 5 1.5 1)
( 0 1.5 1)
);

blocks
(
hex (0 1 2 3 4 5 6 7) ( 60 60 1 ) simpleGrading (1 1 1)
);

edges
(
);

patches
(
patch inlet
(
(0 4 7 3)
)
wall bottom
(
(4 0 1 5)
)
wall outlet
(
(1 2 6 5)
)

patch atmosphere
(
(2 3 7 6)
)

empty frontBack
(
(5 6 7 4)
(0 3 2 1)
)

wall floatingObject
(
)
);

mergePatchPairs
(
);


I need help urgently.
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