pointMotionUx code
Hello guys,
FoamFile { version 2.0; format ascii; class pointScalarField; object pointMotionU; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 1 -1 0 0 0 0]; internalField uniform 0; boundaryField { flapper { type uniformFixedValue; outOfBounds 10; } outlet { type slip; } inlet { type slip; } bottom { type slip; } atmosphere { type slip; } frontBack { type empty; } } now I'm looking at a case of flap type wavemaker. In pointMotionU file, what does slip condition mean physically and what OutofBounds 10; do?? Thank you |
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