How to implement a hard-sphere-model particle collision in DPMFoam
As far as I know, DPMFoam implements a soft-sphere model for the particle collision because it consider a lot of parameters during the collision.
So I would like to know, is there any way to turn off those soft-sphere parameters to run the DPMFoam based on a hard-sphere model? |
Could you figure out how to employ the hard-sphere model in DPMFoam?
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