Combining rotatingMotion + displacementLaplacian
I would like to simulate a morphing VAWT (Vertical Axis Wind Turbine). I need to combine rotatingMotion and displacemetLaplacian where rotatingMotion is for the Rotor and displacementLaplacian is for the morphing.
Without combining them they work perfectly. However, after combining both functions I am getting the error below: Code:
#0 Foam::error::printStack(Foam::Ostream&) at ??:? Code:
FoamFile Do you have any suggestions? Best Regards, Ege |
Is there any reason why you want to use mesh morphing instead of sliding mesh method? I am not an expert but I think for full rotations you might be better off with either sliding mesh, overset mesh or automatic remeshing. That's just my opinion though! I am working on something similar to a VAWT. :)
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Quote:
Thanks for the reply! :) Actually my project is related with the optimization of the wing according to the specific azimuthal degrees. I already have the optimized coordinates of the wing for some time-steps so I need to interpolate between the initial shape to another shape (every mesh point on the wing one by one for example). That's why I want to use "displacementLaplacian" motion solver which makes me able to use "uniformInterpolatedDisplacement" as a pointDisplacement Boundary Condition for specific time-steps. That's why I need to rotate the airfoil (where I am using sliding mesh method) and morph it at the same time. However, I am getting an error when I combine both motion solvers. I've checked the internet a lot but couldn't really found any solution yet. |
I don't know about the foundation version, but this should be possible using multiMotion
Code:
dynamicFvMesh dynamicMultiMotionSolverFvMesh; check the tutorials. The above is from the following tutorial mesh/moveDynamicMesh/relativeMotion/box2D_moveDynamicMesh/ |
Quote:
As you mentioned, I tried it with v1706 and it worked, thanks a lot! If somebody knows how to achieve it with the foundation version, it would be helpful to share just in case. Kind Regards, Ege |
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