BuoyantFoam movingCone problem
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Hello everyone, I created a small case in which I move the classic cone with buoyantFoam,instead of using pimpleFoam. What I noticed is that when the time comes to map the new mesh the code freezes due to lack of V0.
I think it's an Openfoam-10 bug, I'm trying to figure it out but I wanted to know if I had made a mistake in the calculation settings. I attach the configuration I'm using at the moment, could anyone confirm if it's a bug or am I doing something wrong? Thank you |
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