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Simulation of a free falling wedge into water 2D |
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October 30, 2007, 14:39 |
Hello,
I would like to mode
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#1 |
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nicolas
Join Date: Mar 2009
Location: Glasgow
Posts: 42
Rep Power: 17 |
Hello,
I would like to model a free falling wedge in water. Something like that: . I'd like to solve it using mesh motion (but no deformation): the mesh is moving but its topology and relative position are fixed. In this 2D case, i have 3DOFs. (X,Y, rotation around Z). So the solving process would be: 1) time t 2) solve flow 3) compute forces 4) 'move' mesh (move=translate and rotate) solving the equation of motion. 5) update boundaries 6) go to time t+dt So my first question is: does this look OK and feasible? My second question is about the implementation: Looking through the forum and trying a few things, I would use rasInterFoam as basis of the flow solver. Moving the mesh seems also ok (mesh.move();.....). But i am struggling at point 5. In the main I will solve for the mesh velocities (after getting the forces); (here U,V and omega). How can I send (in a nice way) these values to the boundaries?. Regards, Nicolas |
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January 9, 2009, 11:26 |
anyone could provide an answer
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#2 |
Member
nicolas
Join Date: Mar 2009
Location: Glasgow
Posts: 42
Rep Power: 17 |
anyone could provide an answer?
Regards, Nicolas |
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January 10, 2009, 16:26 |
I haven't tried it but i belie
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#3 |
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Prashant Ojha
Join Date: Mar 2009
Posts: 38
Rep Power: 17 |
I haven't tried it but i believe you should look into icoDyFoam
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January 11, 2009, 03:47 |
sorry, I was talking about int
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#4 |
Member
Prashant Ojha
Join Date: Mar 2009
Posts: 38
Rep Power: 17 |
sorry, I was talking about interDyFoam
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