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linnemann September 4, 2009 08:21

MRFSimpleFoam strange velocities
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I'm doing some openwater propeller calculations and I'm using MRFSimpleFOAM.

What I've done is to create a 1/4cylinder, cyclic boundaries on the sides and used cellSet and setsToZones -noFlipMap to contain the propeller.

The proplem is when solving I see strange velocities at the interface between the MRFzone and the non-MRFzone, see attached picture.

Does anyone have any good suggestions?

The checkMesh shows everything as being ok.

Best regards


linnemann October 12, 2009 06:49

I've found that you need a smooth surface where the MRFzone cuts the mesh.

If that is done all is well.

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