How to apply variabe roughness, e.g. to complex terrain?
I'm new to OpenFOAM and am trying to run wind simulations over complex terrain. I'm just working my way through simpleWindFoam and the turbineSiting tutorial. I understand that in 0/nut a constant roughness is applied to the complex terrain surface:
NB: I had a look into nut in a later time directory, e.g. 50/nut and there it says:
Any help greatly appreciated!!!
I am working on this issue now. My first thought was to apply different roughness to different patches, but this solution is not very flexible.
If anyone else have some info or hints on this issue, they will be appreciated
Did you ever reach a solution
Have you ever reached a solution?
If so, can u share it?
p.s. - working on the same problem :)
|All times are GMT -4. The time now is 21:24.|