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How to apply variabe roughness, e.g. to complex terrain? |
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#1 |
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Fridolin W.
Join Date: Nov 2010
Posts: 1
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Hello,
I'm new to OpenFOAM and am trying to run wind simulations over complex terrain. I'm just working my way through simpleWindFoam and the turbineSiting tutorial. I understand that in 0/nut a constant roughness is applied to the complex terrain surface: Code:
"terrain_.*" { type nutRoughWallFunction; Ks 0.2; //Ks = 20 Z0 Cs 0.5; value uniform 0.0; } NB: I had a look into nut in a later time directory, e.g. 50/nut and there it says: Code:
terrain_patch0 { type nutRoughWallFunction; Cmu 0.09; kappa 0.41; E 9.8; Cs uniform 0.5; Ks uniform 0.2; value nonuniform List<scalar> [...] } Any help greatly appreciated!!! Thanks, Fridolin |
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#2 |
New Member
Join Date: Feb 2011
Posts: 2
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Hi,
I am working on this issue now. My first thought was to apply different roughness to different patches, but this solution is not very flexible. If anyone else have some info or hints on this issue, they will be appreciated kind regards John |
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#3 |
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Hanan Einav-Levy
Join Date: May 2011
Posts: 10
Rep Power: 15 ![]() |
Hello johnblund,
Have you ever reached a solution? If so, can u share it? Thanks, Hanan. p.s. - working on the same problem ![]() |
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#4 |
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Tian Jin
Join Date: Aug 2020
Posts: 10
Rep Power: 6 ![]() |
Same question here. Have you ever solved it?
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Thread | Thread Starter | Forum | Replies | Last Post |
nutRoughWallFunction and Surface Roughness Documented | AlanR | OpenFOAM Programming & Development | 64 | January 6, 2024 08:13 |
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Complex terrain geometry as using AutoCAD? | Dai | Phoenics | 10 | June 15, 2003 10:20 |