Simulating a Car with rotating rims
Hi all;
could anyone give me some tips about how to simulate a car with rotating rims (with spokes) please? I don't want full detailed instructions, just the basics: - solver - mesh requirements - … Thank you! |
I'd compare the rims to a mixer: You'll need a solver than can handle a dynamic mesh wish a sliding interface. If you google for "Openfoam mixer", which gives you e.g. this.
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Thank you Anton;
I don't know if that's my case… From what I read that's actually a rotating mesh, isnt'it? I'd probably only need a rotating reference frame or the wheels… What do you think? |
If you want to simulate the car with the rims, then you need a dynamic mesh. If you just want the rims alone, then maybe you can get by with a moving frame of reference.
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There is a tool that was made for automotive industry (and so on)
have a look at icon´s demo and you get an idea how these simulations can be performed http://www.iconcfd.com/en/services/f...o-process-demo in that demo they use MRF for the wheels |
MRF stands for moving reference frame, is that correct? So they are not moving the mesh but they do have a moving reference frame for the wheels only, right?
It also seems that they have a volume which encloses the rims…what's that for? Thank you! |
multiple reference frames (MRF)
is implemented in OF since version 1.4 |
So Elvis, you are basically saying that I use a MRF on a portion of my domain such as a whee and not on the rest of it (such as the body of the car), correct?
How do I choose a part to be subjected to a MRF? Thank you for your help. |
Lore,
you can also go for the simpleFoam solver and then apply a rotating-BC on the wheels. No need for rotating meshes; just define the wheels as a separate patch and of you go! Don't know the exact name for the BC, but I'm sure you'll find the name on this forum (another method is to use the BC "bananas" in your U-files. When running the case an error shows up with all the suggested BC's) Regards, Ralph |
Thank you ralph.
My problem is that the tyres can be rotating parts and that's easy to achieve… The problem is related to the rims which cannot be just rotating surfaces… |
Hi all;
I enclosed my rims inside a surface called rotatngCells.stl Now I think I should run cellSet and setsToZone, and eventually these will be entered inside my MRFZones, is that correct? Should I have the rotatingCells.stl part inside my snappyHexMeshDict and have it meshed? Thank you! |
Dear Lore,
I did not do any car aerodynamic simulation so I do not know the nescessary steps to make a reasonable simulation. I can tell you that someone in this forum knows it very well, as he worked in the past for Icon maybe Ries Bouwman http://www.cfd-online.com/Forums/members/m9819348.html is willing to tell you a bit how VW do openfoam car simulations concerning rotating rims. I listened to some automotive cfd engineers and I think to remember that the design of the rim and even the design of the tire tread has an huge impact on aerodynamics, there is a lot of potential on rim and tread to make good or bad car aerodynamics |
Thank you Elvis. I think I probably found a way on my own to do that. I'll try and run it today and in case it works ?ll post a detailed tutorial.
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I'm still struggling…
I created a cylinder which encloses the rims but what should the boundary conditions be for this surface? I'm using the k-OMEGA model. Thank you! |
I managed to get it running.
Now I need to understand what I did and also whether what I did was correct or not… I set one wheel only to rotate and for sure its wake is quite different from the other wheels… Maybe tomorrow I'll post a detailed list of what I did and possibly also a tutorial later on… |
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