|April 18, 2012, 07:42||
Join Date: Jan 2012
Posts: 3Rep Power: 7
I would like to ask you: how muSgsUSpaldingWallFunction work?
what's the meaning of "value uniform"?
for example, in firefoam/les/oppositeBurningPanels/0/mu I find:
value uniform 0;
Is there any way to consider roughness in this wall function(like ks for mutRoughWallFunction)?
There's any wall model that consider wall roughness in les turbulence?
|April 22, 2012, 07:44||
Join Date: Jun 2009
Posts: 120Rep Power: 9
it is related to using a constant for all or a distribution.
if you want you can develop your wall function. but it does not have any wall function for roughness