Wavemaker using a piston type with dynamic mesh
Good day,
I try to simulate a waveflume using a dynamic mesh. In this case i try with dynamicinkjetFvmesh, but when i run the model the mesh is good (moving) but the water does not simulate the paddle behavior(does not move). My library is interDyFoam Thanks for your help. |
Hi,
There can be numerous sources of the behaviour you're describing (my first blind guess would be alpha boundary conditions). It would be helpful to know a bit more about your case (pictures showing how the mesh looks like and how the water actually behaves, boundary condition files, etc.). All the best, A |
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