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FAN Boundary Condition problem with uniform jump and velocity vectors |
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Brayan Manuel Guerrero Martinez
Join Date: Sep 2024
Location: Cali, Colombia
Posts: 2
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Hi,
I'm having troubles using the BC Fan condition to simulate a pressure jump with cyclic patches. As you can see the BC is applying a non-uniform jump and the velocity vectors are spinning around the BC. I need that pressure jump drive the entire flow at a positive Y velocity in an uniform manner using the curve's performance fan. I already changed the signs on the curve and the problems still appears even with a constant value pressure the flow is spinning. I don't know what's my problem. If anyone can help me I would appreciate it. If you need more info don't dude to ask The p-rgh surface is the BC cyclic Fan This is my createBaffles script: Code:
internalFacesOnly true; // Baffles to create. baffles { cyclicFaces { //- Select faces and orientation through a searchableSurface type searchableSurface; surface rotatedBox; origin (0.150833 0.0201268 0.00700523); // P1 e1 (0 0 -0.01472361); // (P1 P3) e2 (0 -2e-5 0); // e3 (-0.002721 0 0); // P1 P2) span (0.01472361 2e-5 0.002721); // (|e1|, |e2|, |e3|) patchPairs { type cyclic; // Optional override of added patchfields patchFields { p_rgh { type fan; patchType cyclic; jumpTable polynomial 2((-32.959 0)(4.8621 1)); uniformJump true; value uniform -32.959; outOfBounds clamp; jump uniform -32.959 ; } } } } } Code:
cyclicFaces_master { type fan; patchType cyclic; jump uniform 0; value uniform -32.959; jumpTable polynomial 2 ( (-32.959 0) (4.8621 1) ) ; uniformJump true; } cyclicFaces_slave { type fan; patchType cyclic; value uniform 0; uniformJump true; } |
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fan boundary condition, openfoam, pressure jump |
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