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[blockMesh] Creating O-meshes

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Old   October 26, 2009, 08:44
Default Creating O-meshes
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Hi.

I need to make an O-mesh using blockMesh, is someone able to help me out?
I need it for an airfoil, but a cylinder-example or the like would be great.


Thanks a lot!

/Mads
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Old   October 26, 2009, 11:56
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There you go. This mesh has refinement towards both ends of the cylinder, so it could be simplified to use only five blocks.

Code:
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 0.025;

vertices
(
    (0.21 0.21 0)
    (-0.21 0.21 0)
    (-0.21 -0.21 0)
    (0.21 -0.21 0)
    (0.21 0.21 1.2)
    (-0.21 0.21 1.2)
    (-0.21 -0.21 1.2)
    (0.21 -0.21 1.2)
    (0.353553 0.353553 0)
    (-0.353553 0.353553 0)
    (-0.353553 -0.353553 0)
    (0.353553 -0.353553 0)
    (0.353553 0.353553 1.2)
    (-0.353553 0.353553 1.2)
    (-0.353553 -0.353553 1.2)
    (0.353553 -0.353553 1.2)
    (0.21 0.21 0.6)
    (-0.21 0.21 0.6)
    (-0.21 -0.21 0.6)
    (0.21 -0.21 0.6)
    (0.353553 0.353553 0.6)
    (-0.353553 0.353553 0.6)
    (-0.353553 -0.353553 0.6)
    (0.353553 -0.353553 0.6)
);

blocks
(
    // center block 1
    hex (2 3 0 1 18 19 16 17) (23 23 53) simpleGrading (1 1 2.5)
    // right 1
    hex (3 11 8 0 19 23 20 16) (17 23 53) simpleGrading (1 1 2.5)
    // top 1
    hex (1 0 8 9 17 16 20 21) (23 17 53) simpleGrading (1 1 2.5)
    // left 1
    hex (10 2 1 9 22 18 17 21) (17 23 53) simpleGrading (1 1 2.5)
    // bottom 1
    hex (10 11 3 2 22 23 19 18) (23 17 53) simpleGrading (1 1 2.5)

    // center block 2
    hex (18 19 16 17 6 7 4 5) (23 23 53) simpleGrading (1 1 0.4)
    // right 2
    hex (19 23 20 16 7 15 12 4) (17 23 53) simpleGrading (1 1 0.4)
    // top 2
    hex (17 16 20 21 5 4 12 13) (23 17 53) simpleGrading (1 1 0.4)
    // left 2
    hex (22 18 17 21 14 6 5 13) (17 23 53) simpleGrading (1 1 0.4)
    // bottom 2
    hex (22 23 19 18 14 15 7 6) (23 17 53) simpleGrading (1 1 0.4)
);

edges
(
    arc 11 8 (0.5 0 0)
    arc 8 9 (0 0.5 0)
    arc 9 10 (-0.5 0 0)
    arc 10 11 (0 -0.5 0)
    arc 15 12 (0.5 0 1.2)
    arc 12 13 (0 0.5 1.2)
    arc 13 14 (-0.5 0 1.2)
    arc 14 15 (0 -0.5 1.2)
    arc 23 20 (0.5 0 0.6)
    arc 20 21 (0 0.5 0.6)
    arc 21 22 (-0.5 0 0.6)
    arc 22 23 (0 -0.5 0.6)
);

patches
(
    wall sideWalls
    (
        (11 23 20 8)
        (23 15 12 20)
        (8 20 21 9)
        (20 12 13 21)
        (9 10 22 21)
        (21 22 14 13)
        (10 11 23 22)
        (22 23 15 14)
    )

    wall bottomWall
    (
        (2 3 0 1)
        (3 11 8 0)
        (0 8 9 1)
        (2 1 9 10)
        (2 10 11 3)
    )

    wall topWall
    (
        (6 7 4 5)
        (7 15 12 4)
        (4 12 13 5)
        (6 5 13 14)
        (6 14 15 7)
    )

);

mergePatchPairs
(
);

// ************************************************************************* //
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Old   October 29, 2009, 04:40
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Thanks Anton.

I am trying to extend this to a mesh around an airfoil, and it's pretty hard (well, in principle it's simple, but it's so tedious work :-) ). You wouldn't happen to have a version for an airfoil which might be easier to extend? I'd like to make an automatic blockMeshDict generator for airfoil meshes (say, from a x,y,z airfoil-data file).

/Mads
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Old   October 29, 2009, 12:00
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Unfortunately that's all I have, I've never tried to mesh an airfoil. Slightly offtopic, but isn't the mesh you need C-type? Because it collapses at the thin side of the foil?

Wouldn't it be possible to have your airfoil data-file as STL, and then just make the mesh with snappyHexMesh?
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Old   October 30, 2009, 02:39
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Anton, you are absolutely right about the C-mesh, typically used. But my airfoil has a blunt trailing edge (it's truncated and sharp), and an o-mesh is probably best in such cases.

I have tried snappyHexMesh (I think this tool is great, and I am looking forward to it being improved even more) but it has trouble with capturing the sharp trailing edge AND having it making boundary layers never really worked out for me...
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