Move boundary mesh points
Hello,
Can someone please explain me how I get access to modify the vector field which describes the positions of the boundary mesh points. (I am using the function updateCoeffs() of the class oscillatingDeformationPointPatchVectorField in fvMotionSolver.) Best regards, Michael |
I found the solution.
Access to the boundary points in fvMotionSolver is gained with e.g. const pointPatch& pP = this->patch(); and then pP.localPoints(); |
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