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gruber January 27, 2010 06:36

Move boundary mesh points

Can someone please explain me how I get access to modify the vector field which describes the positions of the boundary mesh points. (I am using the function updateCoeffs() of the class oscillatingDeformationPointPatchVectorField in fvMotionSolver.)

Best regards,

gruber January 27, 2010 11:03

I found the solution.

Access to the boundary points in fvMotionSolver is gained with e.g.

const pointPatch& pP = this->patch();

and then


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