|March 14, 2011, 11:28||
Join Date: Apr 2010
Posts: 32Rep Power: 8
Sorry, with this I cannot help you.
It sounds like there is a bug in the mesh adaptation or movement (I don't know what you are exactly doing). You have to check how the code handles the cyclic patches.
Since the cyclic patches should be linked, the refinement or movement should take this into account. If you change a cell on one part of the cyclic, the cell that is linked should also change in the same way.
Hope you can sort this out.
If nothing helps, you can switch to 1.6-ext and use cyclicGgi, that should work.
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