mixerGGI (OF15-dev): Rotation around two axes
Hello all,
I am developing a 2D - model using OF15-dev and mixerGGI. I was wondering if I would extend my model into 3D if it is possible to let the rotor/insideSlider rotate around two axes? For example let a sphere rotate around z- and y-axes inside a rectangular box? For me the easiest way now is to add the ability into mixerGgiFvMesh.C to read in another set of mixerGgiFvMeshCoeffs, what do you think? |
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