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Old   December 1, 2011, 05:21
Default Paraview sphere size
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afo
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Paolo
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Hi Foamers,

I'm simulating a granular flow with icoUncoupledKinematicParcelFoam, I was able to give a normal distribution to the particle size, paraview sees that radius varies from particle to particle, but it visualizes particles with a constant radius. I can see that particles don't touch, because actual radius is different from the visualized one, how can i show particles with different diameters?

p.s. : In the attached picture you can see what happens.
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File Type: jpg segregazione.jpg (22.7 KB, 195 views)
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Old   December 1, 2011, 06:54
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Hi Paolo,
Are you using the PointSprite plug-in in ParaView?
If yes in the "Object Inspector - Display" select "Scale by - radius", then push the button "Edit Radius Transfer Function" and finally select "Proportionnal" instead "Use scalar range".
Now the radius of your particles will be the correct one

Andrea
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Old   December 1, 2011, 09:28
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Actually I'm not using that plug-in. How can I use it?
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Old   December 2, 2011, 06:53
Default foamToVTK and paraview
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Astrid Mahrla
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Hi!

If you use foamToVTK and paraview, you can scale the sphere-glyphs to particle radius.

Please refer to http://openfoamwiki.net/index.php/Ma...gian_particles. for creating the sphere-glyphs.

After having created the glyphs (type: sphere, scalar: radius), choose scaling by scalar, set scale factor to 1.

A tutorial collection for particle based methods can be found here.

Best,

Astrid
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Old   December 2, 2011, 08:04
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many thanks
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Old   December 5, 2011, 02:46
Default How to use foamToVTK
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Hi Astrid, I've run foamToVTK and it generated a number of files, how do I open them in paraView? sorry for the boring question, but I'm new to this. Thanks
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Old   December 5, 2011, 03:16
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Astrid Mahrla
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Please follow the instructions in
http://www.openfoamwiki.net/index.ph...idParticleFoam
and
http://openfoamwiki.net/index.php/Ma...gian_particles

Best,

Astrid
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Old   December 5, 2011, 08:16
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thanks astrid
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Old   December 16, 2011, 02:53
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Hi Andrea,

I tried to use that plug-in, but if I zoom in, spheres don't touch. Any suggestion?
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Old   December 16, 2011, 03:16
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It depends on the n. pixels used to reproduce your sphere.
You have to increase the "max pixel size". I think 512 is enough.

Andrea
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Old   December 16, 2011, 04:45
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Dear Andrea,

I've just resolved the problem. I don't need to use pointSprite, glyph filter is enough, here are the settings:

In Glyph properties:

Scalars d // which is the particle diameter
Glyph type Sphere
Radius 0.5 // since Scalars is a diameter, if it was a radius, Radius must be 1 ( obviously! )
Scale Mode Scalar
Set Scale Factor 1

Thanks anyway for your help and your time

Paolo Tria
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Old   December 16, 2011, 07:03
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Ciao Paolo,
I think, if you can, that it's better to use the point sprite plugin than the glyph filter.
The glyph filter has to be re-generated each timestep and if you have many particles and many times this could be very very onerous!
The point sprite plugin is just a different view mode (like point, surface ...) to see you data and it is very fast!
Anyway for not big model glyph filter could be enough

Andrea
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