Vortex induced Vibrations
I am currently doing a simulation of "Vortex Induced Vibrations" for my bachelor thesis on OpenFOAM(version2.1.0), and want some help in understanding some of the term in the pointDisplacement file in the 0 folder of the case file(../openfoam201/tutorials/incompressible/pimpleDyMFoam/wingMotion/wingMotion2D_pimpleDyMFoam/0).
What exactly is the orientation tensor and the angularMomentum entry in the pointDisplacement file? Also I am will be changing the dimension of the body(cylinder in my case) and hence have to change the anchor point of the spring. does this have to be done by trial and error or is there some way of finding the point coordinates in paraview? I am new to this software, so please excuse me if these questions were basic. 
Dear Aravindh,
I am doing PhD and also started recently with OpenFOAM simulations based on Vortex Induced Vibrations around a circular cylinder. For this, I have tried to modify the pointdisplacement file with respect to the cylinder. However, I also do not know how to implement diferent fields in this file. Like, 'orientation' to be just an example... Maybe, we can try to help each other out since we want to simulate the same case?? Later on, I also want to extend the number of rigidbodies to consist of 4 cylinders and would like to know how to implement this? All the best /MrAnderson 
Dear Mr. Anderson
Sure sir, by helping each other, both of us can progress. How far have you proceeded? My simulation is just a 2D case. So, orientation is not an issue for me. I just removed that matrix part from the file. It works... Now I need to know what exactly the spring attachment parameters mean physically, like the anchor, refAttachmentPt etc. 
Dear Arawindh,
Sorry for my late reply. I am still struggling with the same problem as you are. Parameters such as restLength, anchor, refAttachmentPt is also unknown for me. I'll try to work with this during the coming days. I will let you know if I achieve any progress. Well, I've found out though that fixedAxis is for rotation and fixedLine is for pure translation. So, if only translation is desired, then it is just to remove fixedAxis and the corresponding angularmomentum. Let's work on it and hopefully it will be solved! 
Dear Mr Anderson
Restlength = x0 refAttachmentPt= place that the force of string should apply anchor = the distance from the spring hook to the object 
Hi All,
I'm currently also simulating VIV problem. My case is a rigid circular cylinder supported by a one degree elastic system in the crossstream direction. The solver that I uses is similar to the case in the tutorial wingMotion, as suggested by aravindh28.8 in the earlier post. I able to simulate the dynamic response at low reduced velocity, u* =<1 but at higher u* the simulation blows up. The mesh has changed very badly at this time, due to high displacement response. I wondering if any OpenFoam user has ever successfully simulated the VIV problems for high reduced velocity value. Please advice me if you are. Thank You, mali 
which delta_x and delta_t are you using? stiffness and damping?

Dear araujo,
I just started with OpenFOAM simulations based on Vortex Induced Vibrations (VIV) around a circular cylinder. For this, I have tried to modify the incompressible/pimpleDyMFoam/wingMotion/0/pointdisplacement file with respect to the cylinder, but unfortunatelly I don't get the result that you showed in http://www.youtube.com/watch?v=RPTcF_ClJE. So I need your help please to understand meaning with different fields in the poindisplacement file. Many thanks in advanced. Maimouna 
hiii all,
I am also trying to simulate the same case, but i am using uncoupledSixDofRigidBodyDisplacement as a displacement type, i am unknown about anchor, refattachmentpt and rest length under linear spring option, like what should be my anchor pt and all... can anybody help me on this?? thanks in advance!! Amit Dhage 
Dear Amit,
anchor = the distance from the spring hook to the object. refAttachementPt = place that the force of string should apply. Regards Maimouna 
Dear Maimouna,
Thanks for reply! I am not able to understand about 'Ref attachmentpt =place that the force of string should apply' what is this force of string?? Can you clarify a bit on this? Regards, Amit Dhage 
Dear Amit,
sorry, I didn't have more idea about it. I'm still stucking on that. If I get something to make more clarified, I will let you know than. Regards 
no problem Maimouna, even i will let you know if get to know something...
Thanks & Regards, Amit 
Quote:
http://fluidsengineering.asmedigital...4501_1_f1.jpeg when your body moves, it causes a displacement on the string, which causes a reaction on the string (F=k.x, x being the displacement and k the stiffness of the spring. 
Dear Leonardo,
I'm nearly finished my case, but I'm still looking how to make cylinder moves up and down in yaxis? In my case, It works fine in xaxis but when changed it to yaxis, it gives me error, why? Any idea please?? Many thanks in advanced. 
Dear Maimouna
Thanks for your reply!! Can you share the point displacement file with me, if you don't mind because i am not able to simulate the case even in one DOF. Your help in this matter will be great! Thanks and regards, Amit Dhage 
Quote:
I believe it has something to do with your mesh and the solver you are using. Certain solvers cannot handle big displacements and tends to diverge. Check out your time step too. I strongly recommend the use of a second order aproach for the time integration. 
How is your domain? The x length relative to the cylinder and y length? And how many points in each axis are you using?

Dear Maimouna,
The ref attachment point is the point on the cylinder as you said. I tried that but the cylinder moves down, i don't know why?, may be due to its own weight. The downward movement of the cylinder deforms the mesh badly and the solution diverges. The spring is on the negative Y axis for your information. Kindly help me on this. Regards, Amit Dhage 
Quote:
I believe it has something to do with the "constraints" on your dynamicMesh dictionary. Check out if you set up the right axes and lines for your body to move. 
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