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[OpenFOAM] How to calculate the particles number by paraview?

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Old   May 10, 2016, 05:25
Default How to calculate the particles number by paraview?
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Ping Chang
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Hi all,
Recently, I used simplereactingparcleFoam to simulate the particle problem. The simulation run well, however, I have a small question.

How can I calculate the particles number in a specified area of the mesh after simulation? In my simulation, I have two different sized particles, can I calculate the number for each size particles? Am I able to use the preview to achieve these goals?

Thanks.
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Old   May 17, 2016, 04:22
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Brian Willis
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Hi Ping

In paraview, if you select a region of interest, then use use the histogram function and define the bins manually for your particle sizes of interest, you should be able to count them, and extract the data.

Regards,
brian
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Old   May 17, 2016, 23:21
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Ping Chang
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Quote:
Originally Posted by Dipsomaniac View Post
Hi Ping

In paraview, if you select a region of interest, then use use the histogram function and define the bins manually for your particle sizes of interest, you should be able to count them, and extract the data.

Regards,
brian
Hi, Brian
I have already found that function. Anyway, thank you very much.

Kind Regards,
PING
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Old   January 5, 2017, 11:42
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Hi Brian,

I tried the method you said for counting particles. However, I'm only able to see the number of particles in my region of interest in a certain time step. Is there a way to count the total number of particles in a region throughout my whole simulation? (basically, I'm trying to find out the total number of particles that impact a particular surface).

Regards,
Ela
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Old   April 7, 2017, 20:19
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Karelke Yu
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Quote:
Originally Posted by Ela89 View Post
Hi Brian,

I tried the method you said for counting particles. However, I'm only able to see the number of particles in my region of interest in a certain time step. Is there a way to count the total number of particles in a region throughout my whole simulation? (basically, I'm trying to find out the total number of particles that impact a particular surface).

Regards,
Ela
Hi Alberta,

Did you find solutions to your problem? I am facing exactly the same situation and I am in desperate need of your hints.

Thank you in advance.

Best,
Karekle
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Old   April 7, 2017, 20:22
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Karelke Yu
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Quote:
Originally Posted by chpjz0391 View Post
Hi, Brian
I have already found that function. Anyway, thank you very much.

Kind Regards,
PING
Hi Ping,

I would like to know which function you used. Could you share your method in a more specific way here so that it can help others?

Thanks.

Best,
Karelke
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Old   April 10, 2017, 11:32
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Hi Karekle,

For counting the total number of particles that impact a particular surface, in "kinematicCloudProperties" I changed "localInteractionCoeffs" from rebound to stick for that particular surface. Then in the log file, I could see the number and mass of the particles that impact (i.e. stick to) that particular surface at different time steps. You should check to see if changing from rebound to stick doesn't impact your simulation results. In my case it didn't change the results I was interested in.

Ela
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Old   June 7, 2020, 16:37
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Jairo A. Gutiérrez S
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Sticking the particles might change the overall statistics. Better use patchPostProcessing in cloudFunctions

patchPostProcessing
{
type patchPostProcessing;
functionObjectLibs ("libcloudFunctionObjects.so");
// Optional new entry
fields (age d nParticle);

maxStoredParcels 2000;
patches
(

wallsNoSlip

);
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Old   June 15, 2022, 01:43
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RAJ GAURAV
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Quote:
Originally Posted by chpjz0391 View Post
Hi all,
Recently, I used simplereactingparcleFoam to simulate the particle problem. The simulation run well, however, I have a small question.

How can I calculate the particles number in a specified area of the mesh after simulation? In my simulation, I have two different sized particles, can I calculate the number for each size particles? Am I able to use the preview to achieve these goals?

Thanks.
Dear Sir, how did you define the bins manually? I am using the same solver in OF.
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