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Depth varying in 2DH

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Old   January 25, 2006, 05:39
Default Depth varying in 2DH
  #1
Anis
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I don't know how to implement in the pil file the varying depth in the 2 DH of an pen channel flow
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Old   February 10, 2006, 13:42
Default Re: Depth varying in 2DH
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Mick
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As a suggustion, can you not make a fat channel and block out the parts you dont want?
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Old   February 13, 2006, 03:54
Default Re: Depth varying in 2DH
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Anis
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not i can't make a block, it is a variation like a stairs generate a variation of the depth tahnks
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Old   February 16, 2006, 04:18
Default Re: Depth varying in 2DH
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Mick
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You could use lots of blocks to make stairs
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Old   February 16, 2006, 07:13
Default Re: Depth varying in 2DH
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Anis
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if it is a varying topography, is it fan the adequate command and how to use this?
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Old   February 16, 2006, 10:59
Default Re: Depth varying in 2DH
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Mick
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Perhaps I misunderstand you?

1/ You can make a solid volume STL file and import this onto a cartesian grid using the PARSOL cut-cell method to cut this object shape from the background grid.

or 2/ Use a Body fitted grid

or

3/ Represent the depth varying through blocking out a cartesian domain with object shapes from the library of such objects, wedges, rectangles, arcs, whatever.

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Old   February 20, 2006, 21:26
Default Re: Depth varying in 2DH
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Daniel
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If you are using the hydraulic analogy, you can use porosity fields, with a porosity field, you can simulate flows with different depths, at least it worked for me.

With porosity fields ive simulated bumps or obstacles for inducing an hydraulic jump.

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Old   February 22, 2006, 06:50
Default Re: Depth varying in 2DH
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Anis
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Please, if you have any document about analogy, can you please pass it or explain me thanks
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