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January 9, 2019, 05:06 |
PointWise T-rex non-orthogonality OpenFoam
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#1 |
New Member
Join Date: Jan 2019
Posts: 7
Rep Power: 7 |
Dear PW an OF enthusiasts,
I am struggling with the mesh of a sharp corner for my thesis in PW V18.2. There is a similar thread posted recently, but it couldn't help me. Some pictures of the geometry (cross-section), two wings joined together. junction_crossection.png junction_crossection_detail.png I want to create a BL mesh around this using T-rex. Overall it goes well, except for the sharp corner. Too many highly non-orthogonal cells are created for OF. I would to like keep the sharp edge since rounding it gives trouble at the trailing edge. The question: How to use T-rex such that the non-orthogonality stays lower than 70°? I already tried the collision buffer, seed layer and skew criteria. Any suggestion is highly appreciated. Thanks in advance. Lohengrin Last edited by LohengrinVB; January 9, 2019 at 06:46. Reason: add release |
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January 14, 2019, 07:35 |
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#2 |
New Member
Jesús Miguel Sánchez
Join Date: Jan 2019
Posts: 9
Rep Power: 7 |
Hi Lohengrin VB.
Have you tried using the smoothing parameters? They usually help solving this kind of problems. Hope this is of help to you. Good luck! |
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January 16, 2019, 11:22 |
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#3 |
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Join Date: Jan 2019
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Hello Jesús,
Thank you for your reply! I boosted the smoothing and indeed it helps. The max non-ortho lowered by +- 2°. However, there still is a substantial problem. I had to switch to the rounded angle. Thanks, Lohengrin |
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January 16, 2019, 12:20 |
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#4 |
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Join Date: Jan 2019
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Dear All,
I would like to reformulate the question. How to use T-rex in corners less than 90°? I attached some pictures of the problem area. A section in the flow direction. A detail of the circle. Cut of the lower boundary. Inkednonortho_section_LI.jpg nonortho_section_detail.png nonortho_z0.png T-rex is applied on the wing and the lower surface is put to a match condition. This surface acts as boundary (wind tunnel floor/end plate) for the block. Any suggestions on how to tackle this corner? Thanks! Lohengrin |
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January 24, 2019, 01:56 |
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#5 | |
New Member
Jesús Miguel Sánchez
Join Date: Jan 2019
Posts: 9
Rep Power: 7 |
Quote:
Thank you for the comment, I'm glad I could be of help. The thing is that T-REX build up layers until it reaches isotropy with the non structured cell types. That is the reason why at the sharp corners of the trailing edge there is almost nothing. However, I have seen that you have cut both trailing edges, therefore I would suggest you to set a adjacent boundary condition on both blunt trailing edges. Then you should figure out the right set-up of max and full layers and the smoothing parameters along with the distribution of the connector points in that region. I hope that this can help you again. Good luck |
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January 25, 2019, 06:18 |
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#6 | |
New Member
Jesús Miguel Sánchez
Join Date: Jan 2019
Posts: 9
Rep Power: 7 |
Quote:
I have found a video very interesting about meshing with PW. Perhaps it is of help to you. In about minute 4, it talks about colission buffers and more features of T-REX, that could solve your problem. https://youtu.be/JIj97iUCB5Q Good luck Last edited by Jesus.M; January 25, 2019 at 08:13. Reason: Forgot video LInk |
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January 25, 2019, 06:25 |
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#7 |
New Member
Join Date: Jan 2019
Posts: 7
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Hi Jesús,
Thanks a lot for the help! Setting the TE to adjacent results in some serious non-ortho generated there. But this could be related to the surface mesh. However, putting the "floors" to adjacent in stead of match solves the problem locally, but moves it up higher in the mesh. I am trying different surface domain to see the effect. I'll come back when I find an optimum. Thanks again for the tips and inspiration. Greatly appreciated. Best Regards |
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