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Search: Posts Made By: kalle
Forum: OpenFOAM Programming & Development August 29, 2013, 02:08
Replies: 13
Views: 1,666
Posted By kalle
I have never used those rotation/translation...

I have never used those rotation/translation classes, so I can't tell... looks like the system's motion can be described fairly straightforward though.
Forum: OpenFOAM Programming & Development August 28, 2013, 14:32
Replies: 13
Views: 1,666
Posted By kalle
Yes, that might do the trick.

Yes, that might do the trick.
Forum: OpenFOAM Programming & Development August 28, 2013, 01:09
Replies: 13
Views: 1,666
Posted By kalle
I have never used AMI, but I would be very...

I have never used AMI, but I would be very surprised if you had to touch any of the AMI related code!
Forum: OpenFOAM Programming & Development August 16, 2013, 14:38
Replies: 13
Views: 1,666
Posted By kalle
The dynamicFvMesh class is an abstract class -...

The dynamicFvMesh class is an abstract class - all the non-topological mesh motion classes derives from it. It contains hence no functionality for actual mesh motion, but it specifies all the methods...
Forum: OpenFOAM Programming & Development August 16, 2013, 01:24
Replies: 13
Views: 1,666
Posted By kalle
I see... Fully overlapping means that the two...

I see... Fully overlapping means that the two patches completely cover each other. This seems to be the case for your setup, so go for AMI or GGI. Just look how the mixerGgi mesh class does the...
Forum: OpenFOAM Programming & Development August 15, 2013, 02:26
Replies: 13
Views: 1,666
Posted By kalle
Hi, I am not sure I fully understand your...

Hi,

I am not sure I fully understand your domain, but I'd say that you should write your own mesh motion class. If your sliding interfaces all the time are fully overlapping, I'd recommend you to...
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