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Search: Posts Made By: ghorrocks
Forum: CFX November 23, 2015, 16:06
Replies: 21
Views: 7,082
Posted By ghorrocks
You quoted this equation so you are in a better...

You quoted this equation so you are in a better position than me to know.

But I suspect it is because water waves are caused by a circular motion of the water. This means it requires motion in the...
Forum: CFX November 23, 2015, 05:07
Replies: 21
Views: 7,082
Posted By ghorrocks
1: That would seem to make sense. 2: These...

1: That would seem to make sense.

2: These FAQs discuss the general approach in these situations:...
Forum: CFX October 22, 2015, 05:38
Replies: 21
Views: 7,082
Posted By ghorrocks
It is straight forward, just set the inlet...

It is straight forward, just set the inlet velocity to your CEL expression. There are many examples of using CEL expressions in the CFX tutorials.

You can also do this with moving mesh (make an...
Forum: CFX September 24, 2012, 20:39
Replies: 21
Views: 7,082
Posted By ghorrocks
You have to adapt the tutorial example to your...

You have to adapt the tutorial example to your case. You can describe your wave with a CEL expression or other function. If you do not know how to do this then do more tutorials to learn CEL and...
Forum: CFX August 21, 2012, 19:31
Replies: 21
Views: 7,082
Posted By ghorrocks
Do the free surface over a bump CFX tutorial.

Do the free surface over a bump CFX tutorial.
Forum: CFX March 18, 2011, 06:25
Replies: 21
Views: 7,082
Posted By ghorrocks
That's the basics covered, so time to start...

That's the basics covered, so time to start looking a bit deeper. Lots of things to look at. Here's a few ideas to start you off:
1) single versus double precision
2) free surface sharpening...
Forum: CFX March 11, 2011, 04:42
Replies: 21
Views: 7,082
Posted By ghorrocks
Yes, CFX should be capable of modelling waves...

Yes, CFX should be capable of modelling waves with little dissipation.

Check your simulation is well converged, your mesh quality is good and you are running second order space and time...
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