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Search: Posts Made By: Balmer
Forum: OpenFOAM Community Contributions July 16, 2013, 01:32
Replies: 292
Views: 62,590
Posted By Balmer
Dimple Structure

Kalle you have been more than accommodating with all my queries so far, and for that i cannot thank you enough. My Supervisor and I are quite pleased with the mesh generation produced with the...
Forum: OpenFOAM Community Contributions May 18, 2013, 04:07
Replies: 292
Views: 62,590
Posted By Balmer
That is brilliant, thnakyou so much. I now...

That is brilliant, thnakyou so much.

I now have created a new bump profile as before , but a much finer STL import, but following same foundation as the last file you sent me, I keep getting...
Forum: OpenFOAM Community Contributions May 16, 2013, 02:52
Replies: 292
Views: 62,590
Posted By Balmer
Thankyou for all your help so far, I feel I am...

Thankyou for all your help so far,
I feel I am really making great progress.
I have tried attempted numerous trials following the examples in this post closely such as cylinder , quarter cylinder...
Forum: OpenFOAM Community Contributions May 15, 2013, 04:25
Replies: 292
Views: 62,590
Posted By Balmer
Sorry for the bad picture but it is a 3D...

Sorry for the bad picture but it is a 3D structure.
I will be working on it over the next week. One thing I am struggling with is the select edges option, and when I hit preview the warning that...
Forum: OpenFOAM Community Contributions May 14, 2013, 22:19
Replies: 292
Views: 62,590
Posted By Balmer
Thankyou for reply I have been looking into...

Thankyou for reply

I have been looking into the things you have mentioned, especially examples such as pipeblock and quarter cylinder.

With my bump profile (pretty much a cross section of an...
Forum: OpenFOAM Community Contributions May 13, 2013, 23:26
Replies: 292
Views: 62,590
Posted By Balmer
Swiftblock Aid

Hey all

I am interested in using swiftblock to help me create a mesh for flow over a bump. But sadly I am a blender noob (and openfoam). So far I can only import a stl that I created in...
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