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Search: Posts Made By: libia87
Forum: Fluent UDF and Scheme Programming April 4, 2012, 03:40
Replies: 42
Views: 16,075
Posted By libia87
When I interpret your UDF, Fluent says : line 8:...

When I interpret your UDF, Fluent says : line 8: structure reference not implemented, and it's refered to this:
t = DT_THREAD(dt); /* get the thread pointer for which the motion is defined */...
Forum: Fluent UDF and Scheme Programming April 2, 2012, 05:39
Replies: 42
Views: 16,075
Posted By libia87
I include the wall and the interior zone as a...

I include the wall and the interior zone as a deforming type, but the wall i want to move continues giving error...

do you know what does it mean ZONE 5?
Forum: Fluent UDF and Scheme Programming April 2, 2012, 05:03
Replies: 42
Views: 16,075
Posted By libia87
Yes I include this... and my geometry is very...

Yes I include this... and my geometry is very basic, a cylinder that one face moves in axis z, causing the cylinder decreases its length.
Forum: Fluent UDF and Scheme Programming April 2, 2012, 04:13
Replies: 42
Views: 16,075
Posted By libia87
with rigid body gives me an error too...

with rigid body gives me an error too...
Forum: Fluent UDF and Scheme Programming April 2, 2012, 03:56
Replies: 42
Views: 16,075
Posted By libia87
thanks komon! Fluent interpret my UDF, but when I...

thanks komon! Fluent interpret my UDF, but when I go to dynamic mesh and I select the face and I create my dynamic mesh zone with the udf fluent gives me an error


Warning: incorrect cg motion...
Forum: Fluent UDF and Scheme Programming April 2, 2012, 03:08
Replies: 42
Views: 16,075
Posted By libia87
thanks komon, but i have a constant velocity,...

thanks komon, but i have a constant velocity, 1.4e-6 m/s, how can I put this in the UDF?
Forum: Fluent UDF and Scheme Programming March 23, 2012, 04:02
Replies: 42
Views: 16,075
Posted By libia87
UDF moving wall

Hi everybody!

i want to simulate a cylinder that one face is moving linearly (axis z) with a constant velocity, ie. the cylinder decreases.

looking some of the posts i found this:

...
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