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#1 |
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Guest
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Dear all
I have some simpel questions about fire simulation. What is the best way to simulate fire in a room with Star ? It is possible to use a volumentric heat source in Star ? If so, how do I apply this to a fluid volume ? Thanks very much in advance. regards Roued |
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#2 |
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Guest
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Define a volumetric heat source using sorent.f, which can be time varying if need be.
You can also combine this with sorsca.f to define a smoke scalar (typically just air). Cheers Stephen |
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#3 |
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Guest
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Hi
Thanks a lot. Are there any examples online/Internet of such a case ? Thanks Roued |
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