# How to apply motion to overset region

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 December 13, 2013, 15:15 How to apply motion to overset region #1 Senior Member   Henry Arrigo Join Date: Jun 2010 Location: Italy Posts: 100 Rep Power: 9 Hello How is it possible to apply a prescribed unsteady movement to an overset region in STAR-CCM+? (and by unsteady movement I mean translational motion which has the dimension of m not m/s, cm/s, mm/s and so forth)

 December 20, 2013, 14:24 #2 Senior Member   Henry Arrigo Join Date: Jun 2010 Location: Italy Posts: 100 Rep Power: 9 anybody has any idea? Last edited by Henry Arrigo; December 21, 2013 at 13:51.

 January 2, 2014, 03:23 #3 Senior Member   Gajendra Gulgulia Join Date: Apr 2013 Location: Munich Posts: 144 Rep Power: 6 Hello Henry It is possible to apply a user defined motion, either by activating the DFBI Translation, Rotation in the 'Tools' folder or by defining your own field function. Click the link below http://postimg.org/image/xx3rduv83/

 January 2, 2014, 12:18 #4 Senior Member   Henry Arrigo Join Date: Jun 2010 Location: Italy Posts: 100 Rep Power: 9 Thank you Gulgulia Translation, rotation tools need rotational/translational velocities to be specified, not the displacement. I am looking for something whereby I would be able to apply rotational/translational displacement to the rigid body.

 January 2, 2014, 16:53 #5 New Member   DSK Join Date: Jan 2014 Posts: 8 Rep Power: 6 Henry, Its convenient to be able to specify displacement as opposed to velocities in Tools->Motion, but unfortunately I haven't found a way to do that either. So, what I do is calculate the velocities that give the displacement I desire and use the corresponding velocitiy expressions. Thus I end up with having to to significant math beforehand depending on how complex the trajectory of the moving body is.

 January 22, 2014, 11:21 Translating Motion #6 New Member   Tasha Join Date: Jan 2014 Posts: 1 Rep Power: 0 I am a final year engineering student attempting to get a simple bluff body shape to translate vertically to simulate it going over a bump in a track. I have been reading the previous posts and on the star CCM+ software that I am using under the field functions- motions option the construction tree just says stationary and there is no option of changing it. Can you suggest the reason or as anyone got any more information about how I could impose motion on my model. Thanks alot Tasha

 January 31, 2014, 07:49 #7 Senior Member   Ping Join Date: Mar 2009 Posts: 321 Rep Power: 12 Tasha4620 - this is quite simple to do - create your field function of velocity in that direction eg Yvel. then create a motion type translation. click on the .... in the translation velocity and type the field function name in the required component eg \$Yvel. then set time to unsteady and apply that motion to the region.

 February 12, 2014, 02:59 #8 Senior Member   Gajendra Gulgulia Join Date: Apr 2013 Location: Munich Posts: 144 Rep Power: 6 Hey Tasha Maybe you have not yet activated the Implicit Unsteady model that's why it's showing only Stationary Model. Please check your physics model.

 February 12, 2014, 03:07 #9 Senior Member   Gajendra Gulgulia Join Date: Apr 2013 Location: Munich Posts: 144 Rep Power: 6 Hello Henry Sorry for the delay in reply. You can define the motion velocity.For this you have to 1. activate the Overset motion by creating appropriate mesh and interfaces. 2. Next as I mentioned you have to select DFBI body in the motion tools. 3. Expand the Region containing the rigid body which will move, go to Boundary Condition--> Motion . In the Properties Window change it to DFBI. 4. The above step will add a DFBI Node in the design tree. There you can specify the inertia properties of the body, velocity, and release time. I suggest define an appropriate release time so that the flow fields develop sufficiently before the DFBI is activated.

August 25, 2014, 23:07
#10
Senior Member

Joshua Counsil
Join Date: Jul 2009
Posts: 366
Rep Power: 11
Quote:
 Originally Posted by dsk2 Henry, Its convenient to be able to specify displacement as opposed to velocities in Tools->Motion, but unfortunately I haven't found a way to do that either. So, what I do is calculate the velocities that give the displacement I desire and use the corresponding velocitiy expressions. Thus I end up with having to to significant math beforehand depending on how complex the trajectory of the moving body is.
Hi folks, especially DSK,

I am having a similar issue. I have a cylinder rolling sinusoidally at the surface. The displacement equation is:

[roll motion with respect to time] = [rolling amplitude] * sin([angular frequency]*[time])

However, the Rotation Motion in CCM+ requires a rotation rate [rad/s] rather than displacement value. So, does this "significant math" you speak of entail rearranging the above equation and solving for angular frequency? Surely, there's an easier to achieve forced sinusoidal rolling motion in CCM+.

Thanks!

 August 26, 2014, 04:17 #11 Senior Member   Ping Join Date: Mar 2009 Posts: 321 Rep Power: 12 for sinusoidal motion you can easily differentiate the equation of displacement you want to get the velocity equation you could also do this within field functions or out in excel etc and import as a table the reason most motion is input as velocity is that it then becomes indepedant of your timestep - otherwise each time you change timestep you need to change displacement

 August 26, 2014, 20:09 #12 Senior Member   Joshua Counsil Join Date: Jul 2009 Location: Halifax, Nova Scotia, Canada Posts: 366 Rep Power: 11 Hi ping, [time] is the real time, not the timestep, so it should be independent of timestep, correct? Regardless, I derived the equation and input that as the motion. Now I want to verify the rolling angle is correct in STAR-CCM+. I have created a probe point on the corner of the object and compared the maximum Y value with the initial Y value, then pulled a little Pythagorean theorem to find the roll amplitude angle. Is there an easier way to go about this so I can verify each simulation has the correct roll amplitude?

 August 27, 2014, 04:32 #13 Senior Member   Ping Join Date: Mar 2009 Posts: 321 Rep Power: 12 when doing forced motion you normally want to achieve the same displacement at a certain instance in time independant of what you set the timestep to, and a velocity input achieves this a probe its move with the motion property enable is the best way i have found to do this

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