Geometry rotation
Hi
I am doing a coherent water jet simulation and in this case my nozzle is normal to the hitting wall and now I want to turn my geometry as the water hits the wall in an angle (65°) keeping the wall perpendicular the nozzle have to be kept at this angle, can someone tell me how it can be done ? Thanks |
I'm not sure if I understand the problem correct. I would define a coordinate system at the hitting wall/rotating axis. Then right click your wall --> transform --> rotate: choose the coordinate system of the wall and rotate "65 deg" around the correct axis.
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