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Geometry reconstruction in mesh adaptation

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Old   June 5, 2018, 05:42
Default Geometry reconstruction in mesh adaptation
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Hi,
I'm using SU2 v5 and I've tried SU2_MSH with KIND_ADAPT= FULL on a 2D triangular mesh such that every edge is split in two. At the airfoil profile, the new nodes are placed on the old edges and thus do not "follow" the airfoil geometry. Is there any option to move surface nodes to preserve the real geometry in mesh adaptation?

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