By that you mean drag and lift? I only have that in the monitors option, I don't have spin vector, drag is in x=1 and lift is y=1
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In the boundary condition panel you can set something like spin vector or spin axis orientation? If for example cd is in x-direction and spin axis is in y-direction (which you should check) then cl should be in z-direction.
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I put an image of the orientation of the mesh attached
In the boundary condition for the ball: I have motion rotational and then a rotation-axis origin which I defined 0 for x,y,z and I have rotation-axis direction in which I have 0 for x,y and 1 for z. In the monitors I only have active the residuals, drag and lift. In the drag I have Force vector x=1 and in the lift I have force vector y=1, I think it's ok... Quote:
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Yes that should be ok.
Hmmm ... this is strange ... Could you perhaps upload your case somewhere, such that I can have a look at it? |
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They are both correct.
However the upper definition is more conventional. This will give the correct force if you use the cl from FLUENT. Take care that A is the projected area of the sphere. ( \pi r^2 ) |
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hello
I have another question, If you see the image I posted, it is a normal football where I did the analysis, I wanted to see more the edges and pattern, like this second image I found on the net can anyone help? best regards |
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