Using Surface Roughness to Approximate Dimple Surface
If there a good way to approximate a dimpled surface like that of a golf ball using surface roughness of the model surface/wall?
Trying to avoid modeling the dimples and the complexity and CPU times to get some quick approximate answer. My actual problem have a textured surface that seem larger than the typical "surface roughness", I am just curious as when do "surface roughness" no longer is "surface roughness", but geometry... Thanks ahead... Points toward any publish doc would be appreciated. |
There are people in the forum can give better answers but here is my contribution.
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