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-   -   [snappyHexMesh] snappyHexMesh & Mesh around a missile (https://www.cfd-online.com/Forums/openfoam-meshing/131567-snappyhexmesh-mesh-around-missile.html)

sasanghomi March 17, 2014 12:16

snappyHexMesh & Mesh around a missile
 
3 Attachment(s)
Hi Dear Foamers,

These days, I am trying to create a good mesh (C-type) around a missile by using snappyhexmesh. Actually, geometry of the missile is similar to picture3. After creating mesh, boundary of the missile got a bad shape (similar to picture1). I should say that whole the mesh is similar to picture2. Could anyone help me to create a good mesh around the missile?

I appreciate your help.
Thanks and best regards,
Sasan.

P.S. Honestly, I used solidworks for creating the geometry and afterwards I imported the geometry in salome for specifying names of the boundaries and after that I exported 3 .stl files and I converted them to 1 .stl file by using cat name.stl >> assemble.stl .
I uploaded my case :
https://mega.co.nz/#!NlYFXDhD!bYtW2A...WNgA02EeYERHrE

snappyHexMeshDict :
Code:

/*--------------------------------*- C++ -*----------------------------------*\
| =========                |                                                |
| \\      /  F ield        | OpenFOAM: The Open Source CFD Toolbox          |
|  \\    /  O peration    | Version:  2.2.2                                |
|  \\  /    A nd          | Web:      www.OpenFOAM.org                      |
|    \\/    M anipulation  |                                                |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version    2.0;
    format      ascii;
    class      dictionary;
    object      autoHexMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            true;
addLayers      false;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
    projectile.stl
    {
        type triSurfaceMesh;
        name projectile;
    }

    //- Refine a bit extra around the small centre hole
  cylinder
{
type    searchableCylinder;
point1  (-9 0 0);
point2    (4 0 0);
radius    0.1;
}

};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 10000;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 2500000;

    // The surface refinement loop might spend lots of iterations refining just a
    // few cells. This setting will cause refinement to stop if <= minimumRefine
    // are selected for refinement. Note: it will at least do one iteration
    // (unless the number of cells to refine is 0)
    minRefinementCells 0;

    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 10;



    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.
    features
    (
        {
            file "projectile.eMesh";
            level 1;
        }
    );



    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        projectile
        {
            // Surface-wise min and max refinement level
            level (1 1);
        }

patch3
        {
            // Surface-wise min and max refinement level
            level (4 4);
        }
    }

    resolveFeatureAngle 30;


    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //  wanted refinement level. The distances need to be specified in
    //  descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //  cells inside the surface get refined up to the level. The surface
    //  needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {
  cylinder
{
mode inside;
levels ((4 4));
}
    }


    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    // This is an outside point locationInMesh (-0.033 -0.033 0.0033);
    locationInMesh (-30.06732 0.042216 0.0045678);

    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces. Not used if there are no faceZones.
    allowFreeStandingZoneFaces true;
}



// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 1.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 300;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;

    // Feature snapping

        //- Number of feature edge snapping iterations.
        //  Leave out altogether to disable.
        nFeatureSnapIter 10;

        //- Detect (geometric) features by sampling the surface
        implicitFeatureSnap false;

        //- Use castellatedMeshControls::features
        explicitFeatureSnap true;

        //- Detect features between multiple surfaces
        //  (only for explicitFeatureSnap, default = false)
        multiRegionFeatureSnap true;
}



// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    relativeSizes false;

    // Per final patch (so not geometry!) the layer information
    layers
    {
        "projectile_.*"
        {
            nSurfaceLayers 2;
        }
    }

    // Expansion factor for layer mesh
    expansionRatio 1.0;


    // Wanted thickness of final added cell layer. If multiple layers
    // is the thickness of the layer furthest away from the wall.
    // See relativeSizes parameter.
    finalLayerThickness 0.3;

    // Minimum thickness of cell layer. If for any reason layer
    // cannot be above minThickness do not add layer.
    // See relativeSizes parameter.
    minThickness 0.25;

    // If points get not extruded do nGrow layers of connected faces that are
    // also not grown. This helps convergence of the layer addition process
    // close to features.
    nGrow 1;


    // Advanced settings

    // When not to extrude surface. 0 is flat surface, 90 is when two faces
    // are perpendicular
    featureAngle 30;

    // Maximum number of snapping relaxation iterations. Should stop
    // before upon reaching a correct mesh.
    nRelaxIter 5;

    // Number of smoothing iterations of surface normals
    nSmoothSurfaceNormals 1;

    // Number of smoothing iterations of interior mesh movement direction
    nSmoothNormals 3;

    // Smooth layer thickness over surface patches
    nSmoothThickness 10;

    // Stop layer growth on highly warped cells
    maxFaceThicknessRatio 0.5;

    // Reduce layer growth where ratio thickness to medial
    // distance is large
    maxThicknessToMedialRatio 0.3;

    // Angle used to pick up medial axis points
    minMedianAxisAngle 90;

    // Create buffer region for new layer terminations
    nBufferCellsNoExtrude 0;


    // Overall max number of layer addition iterations. The mesher will exit
    // if it reaches this number of iterations; possibly with an illegal
    // mesh.
    nLayerIter 50;

    // Max number of iterations after which relaxed meshQuality controls
    // get used. Up to nRelaxIter it uses the settings in meshQualityControls,
    // after nRelaxIter it uses the values in meshQualityControls::relaxed.
    nRelaxedIter 20;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    //- Maximum non-orthogonality allowed. Set to 180 to disable.
    maxNonOrtho 1;

    //- Max skewness allowed. Set to <0 to disable.
    maxBoundarySkewness 1;
    maxInternalSkewness 0.5;

    //- Max concaveness allowed. Is angle (in degrees) below which concavity
    //  is allowed. 0 is straight face, <0 would be convex face.
    //  Set to 180 to disable.
    maxConcave 90;

    //- Minimum pyramid volume. Is absolute volume of cell pyramid.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minVol 1e-13;

    //- Minimum quality of the tet formed by the face-centre
    //  and variable base point minimum decomposition triangles and
    //  the cell centre.  Set to very negative number (e.g. -1E30) to
    //  disable.
    //    <0 = inside out tet,
    //      0 = flat tet
    //      1 = regular tet
    minTetQuality 1e-9;

    //- Minimum face area. Set to <0 to disable.
    minArea -1;

    //- Minimum face twist. Set to <-1 to disable. dot product of face normal
    //- and face centre triangles normal
    minTwist 0.05;

    //- minimum normalised cell determinant
    //- 1 = hex, <= 0 = folded or flattened illegal cell
    minDeterminant 1;

    //- minFaceWeight (0 -> 0.5)
    minFaceWeight 0.05;

    //- minVolRatio (0 -> 1)
    minVolRatio 0.01;

    //must be >0 for Fluent compatibility
    minTriangleTwist 1;

    //- if >0 : preserve single cells with all points on the surface if the
    //  resulting volume after snapping (by approximation) is larger than
    //  minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
    //  If <0 : delete always.
    //minVolCollapseRatio 0.5;


    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- amount to scale back displacement at error points
    errorReduction 0.75;



    // Optional : some meshing phases allow usage of relaxed rules.
    // See e.g. addLayersControls::nRelaxedIter.
    relaxed
    {
        //- Maximum non-orthogonality allowed. Set to 180 to disable.
        maxNonOrtho 10;
    }
}


// Advanced

// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;


// ************************************************************************* //


kmooney March 18, 2014 09:48

I would give two recommendations:

1. Use OpenFOAM-2.3.x. OpenCFD is constantly patching snappyHexMesh.

2. Increase the min and max refinement level for the patch of interest like this or higher:

Code:

        projectile        {            // Surface-wise min and max refinement level            level (4 4);        }
Good luck!


Cheers,
Kyle

OvGU October 15, 2014 19:54

1 Attachment(s)
Quote:

Originally Posted by kmooney (Post 480689)
I would give two recommendations:

1. Use OpenFOAM-2.3.x. OpenCFD is constantly patching snappyHexMesh.

2. Increase the min and max refinement level for the patch of interest like this or higher:

Code:

        projectile        {            // Surface-wise min and max refinement level            level (4 4);        }
Good luck!


Cheers,
Kyle

I am trying to mesh a cylinder of 2 radius (cone+ cylinder).I don't know the reason, but I can't creat a layer to remove the bad sector. Picture and snappyHexMeshDic is given here. if anybody can suggest something .........

FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true; // make basic mesh ?
snap true; // decide to snap back to surface ?
addLayers true;//false; // decide to add viscous layers ?


geometry // Load in STL files here
{
inlet_1.stl {type triSurfaceMesh; name inlet_1;}
outlet.stl {type triSurfaceMesh; name outlet;}
inlet_2.stl {type triSurfaceMesh; name inlet_2;}
inlet_3.stl {type triSurfaceMesh; name inlet_3;}
wall.stl {type triSurfaceMesh; name wall;}
//cylinder.stl {type triSurfaceMesh; name volume;}
refineCylinder {type searchableCylinder; point1 (0 0 0); point2 (0 0 2); radius 0.13;}
//refinementBox {type searchableBox; min (-0.5 -0.5 -0.5); max ( 0.5 0.5 0.5);}
};

castellatedMeshControls
{
maxLocalCells 1000000; //max cells per CPU core
maxGlobalCells 2000000; //max cells to use before mesh deletion step
minRefinementCells 10; //was 0 - zero means no bad cells are allowed during refinement stages
maxLoadUnbalance 0.10;
nCellsBetweenLevels 1; // expansion factor between each high & low refinement zone

// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

features // taken from STL from each .eMesh file created by "SurfaceFeatureExtract" command
(
{file "inlet_1.eMesh"; level 2;}
{file "outlet.eMesh"; level 2;}
{file "wall.eMesh"; level 3;}
{file "inlet_2.eMesh"; level 2;}
{file "inlet_3.eMesh"; level 2;}
);

// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~

refinementSurfaces // Surface-wise min and max refinement level
{
inlet_1 {level (2 2);}
outlet {level (2 2);}
wall {level (5 5);}
inlet_2 {level (2 2);} // was 4 4
inlet_3 {level (2 2);} // was 4 4
}


resolveFeatureAngle 80; // Resolve sharp angles // Default 30
refinementRegions // In descending levels of fine-ness
{refineCylinder {mode distance; levels ((1E15 2));}} // (0.002 3) (0.01 2));}} // was ((0.001 4) (0.003 3) (0.01 2))
locationInMesh (0.01 0.01 0.01); //to decide which side of mesh to keep **
allowFreeStandingZoneFaces true;
}


// Settings for the snapping.
snapControls
{
nSmoothPatch 3;
tolerance 4.0;
nSolveIter 30;
nRelaxIter 5;
nFeatureSnapIter 15; // default is 10

// New settings from openfoam 2.2 onwards for SHMesh

implicitFeatureSnap false; // default is false - detects without doing surfaceFeatureExtract
explicitFeatureSnap true; // default is true
multiRegionFeatureSnap false; // deafault is false - detects features between multiple surfaces

}



// Settings for the layer addition.
addLayersControls //add the PATCH names from inside the STL file so STLpatchName_insideSTLName
{
relativeSizes false; // was true
layers
{
wall
{nSurfaceLayers 3;} // was 3
//visc_refine_1
// {nSurfaceLayers 3;} // was 3
//visc_refine_2
// {nSurfaceLayers 3;} // was 3
}

expansionRatio 1.3;
finalLayerThickness 0.00016; //was 0.00016
minThickness 0.00008; //was 0.00008
nGrow 0; // was 1


// Advanced settings

featureAngle 80; // was 70 //- When not to extrude surface. 0 is flat, 90 is right angle.
nRelaxIter 3; //- Max# of snapping relaxation iter. Should stop before upon reaching a correct mesh.
nSmoothSurfaceNormals 1; // Number of smoothing iterations of surface normals
nSmoothNormals 3; // Number of smoothing iterations of interior mesh movement direction
nSmoothThickness 10; // Smooth layer thickness over surface patches
maxFaceThicknessRatio 0.5; // Stop layer growth on highly warped cells
maxThicknessToMedialRatio 0.3; // Reduce layer growth where ratio thickness to medial distance is large
minMedianAxisAngle 130; // Angle used to pick up medial axis points
nBufferCellsNoExtrude 0; // Create buffer region for new layer terminations
nLayerIter 50; // Overall max number of layer addition iterations
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
maxNonOrtho 65;
maxBoundarySkewness 20;
maxInternalSkewness 4;
maxConcave 80;
minFlatness 0.5;
minVol 1e-13;
minTetQuality 1e-9;
minArea -1;
minTwist 0.02;
minDeterminant 0.001;
minFaceWeight 0.02;
minVolRatio 0.01;
minTriangleTwist -1;

// Advanced

nSmoothScale 4;
errorReduction 0.75;
}

// Advanced

debug 0;


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;


// ************************************************** *********************** //


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