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[snappyHexMesh] snappyHexMesh & Mesh around a missile |
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#1 |
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Senior Member
Sasan Ghomi
Join Date: Sep 2012
Location: Denmark
Posts: 292
Rep Power: 16 ![]() |
Hi Dear Foamers,
These days, I am trying to create a good mesh (C-type) around a missile by using snappyhexmesh. Actually, geometry of the missile is similar to picture3. After creating mesh, boundary of the missile got a bad shape (similar to picture1). I should say that whole the mesh is similar to picture2. Could anyone help me to create a good mesh around the missile? I appreciate your help. Thanks and best regards, Sasan. P.S. Honestly, I used solidworks for creating the geometry and afterwards I imported the geometry in salome for specifying names of the boundaries and after that I exported 3 .stl files and I converted them to 1 .stl file by using cat name.stl >> assemble.stl . I uploaded my case : https://mega.co.nz/#!NlYFXDhD!bYtW2A...WNgA02EeYERHrE snappyHexMeshDict : Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 2.2.2 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object autoHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
projectile.stl
{
type triSurfaceMesh;
name projectile;
}
//- Refine a bit extra around the small centre hole
cylinder
{
type searchableCylinder;
point1 (-9 0 0);
point2 (4 0 0);
radius 0.1;
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 10000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2500000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 0;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 10;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "projectile.eMesh";
level 1;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
projectile
{
// Surface-wise min and max refinement level
level (1 1);
}
patch3
{
// Surface-wise min and max refinement level
level (4 4);
}
}
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
cylinder
{
mode inside;
levels ((4 4));
}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
// This is an outside point locationInMesh (-0.033 -0.033 0.0033);
locationInMesh (-30.06732 0.042216 0.0045678);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 1.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 300;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;
//- Detect (geometric) features by sampling the surface
implicitFeatureSnap false;
//- Use castellatedMeshControls::features
explicitFeatureSnap true;
//- Detect features between multiple surfaces
// (only for explicitFeatureSnap, default = false)
multiRegionFeatureSnap true;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes false;
// Per final patch (so not geometry!) the layer information
layers
{
"projectile_.*"
{
nSurfaceLayers 2;
}
}
// Expansion factor for layer mesh
expansionRatio 1.0;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// See relativeSizes parameter.
finalLayerThickness 0.3;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// See relativeSizes parameter.
minThickness 0.25;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
nGrow 1;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 1;
//- Max skewness allowed. Set to <0 to disable.
maxBoundarySkewness 1;
maxInternalSkewness 0.5;
//- Max concaveness allowed. Is angle (in degrees) below which concavity
// is allowed. 0 is straight face, <0 would be convex face.
// Set to 180 to disable.
maxConcave 90;
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
// Set to a sensible fraction of the smallest cell volume expected.
// Set to very negative number (e.g. -1E30) to disable.
minVol 1e-13;
//- Minimum quality of the tet formed by the face-centre
// and variable base point minimum decomposition triangles and
// the cell centre. Set to very negative number (e.g. -1E30) to
// disable.
// <0 = inside out tet,
// 0 = flat tet
// 1 = regular tet
minTetQuality 1e-9;
//- Minimum face area. Set to <0 to disable.
minArea -1;
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
//- and face centre triangles normal
minTwist 0.05;
//- minimum normalised cell determinant
//- 1 = hex, <= 0 = folded or flattened illegal cell
minDeterminant 1;
//- minFaceWeight (0 -> 0.5)
minFaceWeight 0.05;
//- minVolRatio (0 -> 1)
minVolRatio 0.01;
//must be >0 for Fluent compatibility
minTriangleTwist 1;
//- if >0 : preserve single cells with all points on the surface if the
// resulting volume after snapping (by approximation) is larger than
// minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
// If <0 : delete always.
//minVolCollapseRatio 0.5;
// Advanced
//- Number of error distribution iterations
nSmoothScale 4;
//- amount to scale back displacement at error points
errorReduction 0.75;
// Optional : some meshing phases allow usage of relaxed rules.
// See e.g. addLayersControls::nRelaxedIter.
relaxed
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 10;
}
}
// Advanced
// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;
// ************************************************************************* //
Last edited by sasanghomi; March 17, 2014 at 18:30. |
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#2 |
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Senior Member
Kyle Mooney
Join Date: Jul 2009
Location: San Francisco, CA USA
Posts: 323
Rep Power: 19 ![]() |
I would give two recommendations:
1. Use OpenFOAM-2.3.x. OpenCFD is constantly patching snappyHexMesh. 2. Increase the min and max refinement level for the patch of interest like this or higher: Code:
projectile { // Surface-wise min and max refinement level level (4 4); }
Cheers, Kyle |
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#3 | |
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New Member
sd
Join Date: May 2014
Posts: 14
Rep Power: 13 ![]() |
Quote:
FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; // make basic mesh ? snap true; // decide to snap back to surface ? addLayers true;//false; // decide to add viscous layers ? geometry // Load in STL files here { inlet_1.stl {type triSurfaceMesh; name inlet_1;} outlet.stl {type triSurfaceMesh; name outlet;} inlet_2.stl {type triSurfaceMesh; name inlet_2;} inlet_3.stl {type triSurfaceMesh; name inlet_3;} wall.stl {type triSurfaceMesh; name wall;} //cylinder.stl {type triSurfaceMesh; name volume;} refineCylinder {type searchableCylinder; point1 (0 0 0); point2 (0 0 2); radius 0.13;} //refinementBox {type searchableBox; min (-0.5 -0.5 -0.5); max ( 0.5 0.5 0.5);} }; castellatedMeshControls { maxLocalCells 1000000; //max cells per CPU core maxGlobalCells 2000000; //max cells to use before mesh deletion step minRefinementCells 10; //was 0 - zero means no bad cells are allowed during refinement stages maxLoadUnbalance 0.10; nCellsBetweenLevels 1; // expansion factor between each high & low refinement zone // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ features // taken from STL from each .eMesh file created by "SurfaceFeatureExtract" command ( {file "inlet_1.eMesh"; level 2;} {file "outlet.eMesh"; level 2;} {file "wall.eMesh"; level 3;} {file "inlet_2.eMesh"; level 2;} {file "inlet_3.eMesh"; level 2;} ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ refinementSurfaces // Surface-wise min and max refinement level { inlet_1 {level (2 2);} outlet {level (2 2);} wall {level (5 5);} inlet_2 {level (2 2);} // was 4 4 inlet_3 {level (2 2);} // was 4 4 } resolveFeatureAngle 80; // Resolve sharp angles // Default 30 refinementRegions // In descending levels of fine-ness {refineCylinder {mode distance; levels ((1E15 2));}} // (0.002 3) (0.01 2));}} // was ((0.001 4) (0.003 3) (0.01 2)) locationInMesh (0.01 0.01 0.01); //to decide which side of mesh to keep ** allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { nSmoothPatch 3; tolerance 4.0; nSolveIter 30; nRelaxIter 5; nFeatureSnapIter 15; // default is 10 // New settings from openfoam 2.2 onwards for SHMesh implicitFeatureSnap false; // default is false - detects without doing surfaceFeatureExtract explicitFeatureSnap true; // default is true multiRegionFeatureSnap false; // deafault is false - detects features between multiple surfaces } // Settings for the layer addition. addLayersControls //add the PATCH names from inside the STL file so STLpatchName_insideSTLName { relativeSizes false; // was true layers { wall {nSurfaceLayers 3;} // was 3 //visc_refine_1 // {nSurfaceLayers 3;} // was 3 //visc_refine_2 // {nSurfaceLayers 3;} // was 3 } expansionRatio 1.3; finalLayerThickness 0.00016; //was 0.00016 minThickness 0.00008; //was 0.00008 nGrow 0; // was 1 // Advanced settings featureAngle 80; // was 70 //- When not to extrude surface. 0 is flat, 90 is right angle. nRelaxIter 3; //- Max# of snapping relaxation iter. Should stop before upon reaching a correct mesh. nSmoothSurfaceNormals 1; // Number of smoothing iterations of surface normals nSmoothNormals 3; // Number of smoothing iterations of interior mesh movement direction nSmoothThickness 10; // Smooth layer thickness over surface patches maxFaceThicknessRatio 0.5; // Stop layer growth on highly warped cells maxThicknessToMedialRatio 0.3; // Reduce layer growth where ratio thickness to medial distance is large minMedianAxisAngle 130; // Angle used to pick up medial axis points nBufferCellsNoExtrude 0; // Create buffer region for new layer terminations nLayerIter 50; // Overall max number of layer addition iterations } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { maxNonOrtho 65; maxBoundarySkewness 20; maxInternalSkewness 4; maxConcave 80; minFlatness 0.5; minVol 1e-13; minTetQuality 1e-9; minArea -1; minTwist 0.02; minDeterminant 0.001; minFaceWeight 0.02; minVolRatio 0.01; minTriangleTwist -1; // Advanced nSmoothScale 4; errorReduction 0.75; } // Advanced debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************** *********************** // |
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